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Decisive Strike - What ya think?
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<blockquote data-quote="hong" data-source="post: 216580" data-attributes="member: 537"><p>So?</p><p></p><p></p><p></p><p>Well, let's consider what the reasons might be for not allowing fighters time stop 1/day. For starters, the rationale for time stop is that it's a utility spell to do with directly manipulating the laws of physics. Fighters don't have it in their mission statement to manipulate the laws of physics, like wizards do; or if they do, they certainly can't do it _blatantly_. Strike one. Second, the uses of time stop go beyond just kicking butt on the battlefield, although it can certainly be used for that. Again, the fighter mission statement is pretty focused on kicking butt on the battlefield, so strike two. Thus while there may be reasons not to allow fighters time stop 1/day, they have nothing to do with the topic under discussion: namely, comparative ability to kick butt.</p><p></p><p>Furthermore, your position seems to be that you _can't_ compare feats and spells ever, even if the scope of the comparison was limited solely to kicking butt. This would be fine if it were 1E or 2E, but not anymore. Why do you think there are even damage caps on spells? Why is meteor swarm a 9th level spell, not 6th or even 3rd?</p><p></p><p>Even if you can't compare feats with spells willy-nilly, comparing them as has been done so far in this thread is certainly reasonable. In fact, it's more than reasonable, it's a necessity if you want the classes to balance out against each other.</p></blockquote><p></p>
[QUOTE="hong, post: 216580, member: 537"] So? Well, let's consider what the reasons might be for not allowing fighters time stop 1/day. For starters, the rationale for time stop is that it's a utility spell to do with directly manipulating the laws of physics. Fighters don't have it in their mission statement to manipulate the laws of physics, like wizards do; or if they do, they certainly can't do it _blatantly_. Strike one. Second, the uses of time stop go beyond just kicking butt on the battlefield, although it can certainly be used for that. Again, the fighter mission statement is pretty focused on kicking butt on the battlefield, so strike two. Thus while there may be reasons not to allow fighters time stop 1/day, they have nothing to do with the topic under discussion: namely, comparative ability to kick butt. Furthermore, your position seems to be that you _can't_ compare feats and spells ever, even if the scope of the comparison was limited solely to kicking butt. This would be fine if it were 1E or 2E, but not anymore. Why do you think there are even damage caps on spells? Why is meteor swarm a 9th level spell, not 6th or even 3rd? Even if you can't compare feats with spells willy-nilly, comparing them as has been done so far in this thread is certainly reasonable. In fact, it's more than reasonable, it's a necessity if you want the classes to balance out against each other. [/QUOTE]
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