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Deck of Many... Capricious Gods?
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<blockquote data-quote="Sammael" data-source="post: 5153600" data-attributes="member: 4475"><p>I had an odd DMing idea today:</p><p></p><p>Let's make a deck of cards. Each card will contain the symbol of a god active in the game world and an icon representing "favor" or "disfavor." Thus, two cards per god. To make things more interesting, there should be some blank cards in the deck as well, and some cards that represent gods from other settings (if applicable). </p><p></p><p>Prior to each session, the DM goes through the deck and removes all cards related to the gods actively worshiped by the party, as well as those gods whom the party has recently helped or hindered. </p><p></p><p>Now have a player pick a card from the deck (without revealing its face to himself or his fellow players). You, the DM, are obliged from that point on to somehow work that god into your current session, and either help or hinder the party in a way appropriate to that god's portfolio.</p><p></p><p>Example: a party of Greek heroes is traveling through a desert. They draw a card that shows Poseidon's Favor; the DM now creates an oasis in the desert, allowing the party to rest and recuperate.</p><p></p><p>If the card showed Poseidon's Disfavor instead, the DM would create a series of oasis mirages that would lead the party even further astray (if they chose to follow them) and drain even more of their precious resources.</p><p></p><p>Would this be too random, or would it help create unique moments for each session? Call me crazy, but I think I'm going to try it as soon as I can prep the cards...</p></blockquote><p></p>
[QUOTE="Sammael, post: 5153600, member: 4475"] I had an odd DMing idea today: Let's make a deck of cards. Each card will contain the symbol of a god active in the game world and an icon representing "favor" or "disfavor." Thus, two cards per god. To make things more interesting, there should be some blank cards in the deck as well, and some cards that represent gods from other settings (if applicable). Prior to each session, the DM goes through the deck and removes all cards related to the gods actively worshiped by the party, as well as those gods whom the party has recently helped or hindered. Now have a player pick a card from the deck (without revealing its face to himself or his fellow players). You, the DM, are obliged from that point on to somehow work that god into your current session, and either help or hinder the party in a way appropriate to that god's portfolio. Example: a party of Greek heroes is traveling through a desert. They draw a card that shows Poseidon's Favor; the DM now creates an oasis in the desert, allowing the party to rest and recuperate. If the card showed Poseidon's Disfavor instead, the DM would create a series of oasis mirages that would lead the party even further astray (if they chose to follow them) and drain even more of their precious resources. Would this be too random, or would it help create unique moments for each session? Call me crazy, but I think I'm going to try it as soon as I can prep the cards... [/QUOTE]
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Deck of Many... Capricious Gods?
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