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<blockquote data-quote="greyscale1" data-source="post: 4442797" data-attributes="member: 65303"><p>Okay, here, have some responses:</p><p></p><p>Point 1: Okay! Thats how I used to do it, but then I found myself wanting to reward players for individual things and punish people who blew off the group for some selfish reason or whatever. Theres plenty here to allow for you to remove cards.</p><p></p><p>Point 2: Not sure what you mean, yes, its powerful, but not THAT powerful. It is only 1 encounter, one player, and saving throws. Don't know how I could make it any clearer, you might be thinking of defenses and not throws. Remember, this is 4e I'm talking about. The only player who REALLY REALLY benefits hugely from 45 is the orbizard.</p><p></p><p>Point 3: DM's choice, the rules are more a quick 'how I might do it' thing. As for my opinion: yeah, I would let them trade cards, but only at an extended rest. Not in combat.</p><p></p><p>Point 4: Why would I need to do that? The players are using these cards against the monsters. I can't think of a reason other than PVP when this would come up.</p><p></p><p></p><p>Xtheth: Hivemind, lol.</p><p></p><p></p><p>I was just complaining about how these boards were mostly pointless threads like "Is this opinion valid y/n" or "Im leaving roleplaying games forever, dont try and stop me, boo hoo" or halfhearted, did you hear how WotC failed, did you hear the nasty thing Paizo said about WotC's mom discussion threads.</p><p></p><p></p><p>WELL DAMNIT IF IM NOT GOING TO DO SOMETHING ABOUT IT.</p></blockquote><p></p>
[QUOTE="greyscale1, post: 4442797, member: 65303"] Okay, here, have some responses: Point 1: Okay! Thats how I used to do it, but then I found myself wanting to reward players for individual things and punish people who blew off the group for some selfish reason or whatever. Theres plenty here to allow for you to remove cards. Point 2: Not sure what you mean, yes, its powerful, but not THAT powerful. It is only 1 encounter, one player, and saving throws. Don't know how I could make it any clearer, you might be thinking of defenses and not throws. Remember, this is 4e I'm talking about. The only player who REALLY REALLY benefits hugely from 45 is the orbizard. Point 3: DM's choice, the rules are more a quick 'how I might do it' thing. As for my opinion: yeah, I would let them trade cards, but only at an extended rest. Not in combat. Point 4: Why would I need to do that? The players are using these cards against the monsters. I can't think of a reason other than PVP when this would come up. Xtheth: Hivemind, lol. I was just complaining about how these boards were mostly pointless threads like "Is this opinion valid y/n" or "Im leaving roleplaying games forever, dont try and stop me, boo hoo" or halfhearted, did you hear how WotC failed, did you hear the nasty thing Paizo said about WotC's mom discussion threads. WELL DAMNIT IF IM NOT GOING TO DO SOMETHING ABOUT IT. [/QUOTE]
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