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Deck of Many Things Art contest -Poll closed
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<blockquote data-quote="ElectricDragon" data-source="post: 3053758" data-attributes="member: 10778"><p>What exactly would be medieval art? Michelangelo? Da Vinci? Rubens?</p><p></p><p>Or would you rather see more common forms of art on the deck? Remember that the deck is a minor artifact (emphasis on artifact) and should be of at least masterwork quality just to be a normal magic item. The power of this item begs for exquisite pieces of artwork, not just the common, run-of-the-mill, street vender's drawings.</p><p></p><p>Or you could just use a normal deck of cards and say that's good enough. I like the idea of looking at a card and saying, "Wow, I don't know what this card does; but this can't be good." or "Alright, I hit the jack pot, I think!" or "Great card; I hope I survive it." </p><p></p><p>Personally, I think each deck of many things should be totally different from any other deck of many things; just to keep the wonder in the item. I could see using all five decks in my game. The runic deck [carved into slate plates] from the utter northlands, Todd's deck from more civilized areas [made from thick parchment and using colored inks], Sialia's from a dwarven kingdom [images sealed in ivory plaques, almost as if the picture were inside the card], DertyAngel's from an ancient civilization that no longer exists [oil paints on canvas], and unknown's deck from somewhere beyond the edge of the known world [images burned into white pine and meticulously hand painted with plant dyes]. The DM should also go wild in describing the case/box/pouch that the cards are contained in.</p><p></p><p>Since many magic items have a history; shouldn't all minor artifacts have a history, too?</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 3053758, member: 10778"] What exactly would be medieval art? Michelangelo? Da Vinci? Rubens? Or would you rather see more common forms of art on the deck? Remember that the deck is a minor artifact (emphasis on artifact) and should be of at least masterwork quality just to be a normal magic item. The power of this item begs for exquisite pieces of artwork, not just the common, run-of-the-mill, street vender's drawings. Or you could just use a normal deck of cards and say that's good enough. I like the idea of looking at a card and saying, "Wow, I don't know what this card does; but this can't be good." or "Alright, I hit the jack pot, I think!" or "Great card; I hope I survive it." Personally, I think each deck of many things should be totally different from any other deck of many things; just to keep the wonder in the item. I could see using all five decks in my game. The runic deck [carved into slate plates] from the utter northlands, Todd's deck from more civilized areas [made from thick parchment and using colored inks], Sialia's from a dwarven kingdom [images sealed in ivory plaques, almost as if the picture were inside the card], DertyAngel's from an ancient civilization that no longer exists [oil paints on canvas], and unknown's deck from somewhere beyond the edge of the known world [images burned into white pine and meticulously hand painted with plant dyes]. The DM should also go wild in describing the case/box/pouch that the cards are contained in. Since many magic items have a history; shouldn't all minor artifacts have a history, too? Ciao Dave [/QUOTE]
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