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Deck of Many Things, changing alignments and a negative level
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<blockquote data-quote="atom crash" data-source="post: 2050144" data-attributes="member: 22162"><p>Thanks for the feedback, folks.</p><p></p><p>The night I had the misfortune of bringing my Deck to the game (I have a cool set of cards taken from Dragon issue #148), the rogue of the party drew 3 cards: Balance (switched align CN to LG), Rogue (an ally will turn on you) and Flames (enmity of an outsider). </p><p></p><p>I should have known better than to bring the Deck.</p><p></p><p>Only the rogue and the cleric were aware that the rogue had drawn from the Deck. The paladin of the group was already very suspicious of the rogue, so when he started acting "wierd" (now LG, oh the irony) an argument broke out. The paladin had also just gotten his holy mount, so before long the paladin and mount were fighting another party member -- existing tension with the barbarian, you see. The LG rogue jumped in the middle of the fight to break it up and got killed (technically it was an accident, but the rogue intentionally stepped into the way of a swinging axe) by the paladin. Holy mount disappears, paladin loses class abilities, dead rogue. </p><p></p><p>To atone for his sins, the paladin had to single-handedly kill a bearded devil (it had been gated into town to kill the rogue via the Flames card) -- and mind you he had lost his paladinhood so he lost cool things like divine grace, lay on hands and smite evil , but luckily he had a mace +1/bane of evil outsiders -- AND he had to accept the level loss from raise dead in place of the rogue (rogue gets raised, patron god intervenes, paladin loses a level). The rogue lives again, and the paladin had begun to teach him about being good and just. But the paladin isn't around fulltime anymore, as the player has moved away.</p><p></p><p>So now the rogue is LG because of the Deck. And Tyr (Norse pantheon) is somewhat interested in him because of the paladin. So I don't want him to get away with a free alignment change, but also I don't want to overly penalize him because of how much the Deck has already disrupted the campaign.</p><p></p><p>I'm thinking now that I should just zap him for a level and be done with it since he already got away with a risk-free raise dead (for him, at least) due to divine intervention. But playing it as a curse and giving him a persistent negative level until he performs a minor quest to remove the curse is a nice option too.</p></blockquote><p></p>
[QUOTE="atom crash, post: 2050144, member: 22162"] Thanks for the feedback, folks. The night I had the misfortune of bringing my Deck to the game (I have a cool set of cards taken from Dragon issue #148), the rogue of the party drew 3 cards: Balance (switched align CN to LG), Rogue (an ally will turn on you) and Flames (enmity of an outsider). I should have known better than to bring the Deck. Only the rogue and the cleric were aware that the rogue had drawn from the Deck. The paladin of the group was already very suspicious of the rogue, so when he started acting "wierd" (now LG, oh the irony) an argument broke out. The paladin had also just gotten his holy mount, so before long the paladin and mount were fighting another party member -- existing tension with the barbarian, you see. The LG rogue jumped in the middle of the fight to break it up and got killed (technically it was an accident, but the rogue intentionally stepped into the way of a swinging axe) by the paladin. Holy mount disappears, paladin loses class abilities, dead rogue. To atone for his sins, the paladin had to single-handedly kill a bearded devil (it had been gated into town to kill the rogue via the Flames card) -- and mind you he had lost his paladinhood so he lost cool things like divine grace, lay on hands and smite evil , but luckily he had a mace +1/bane of evil outsiders -- AND he had to accept the level loss from raise dead in place of the rogue (rogue gets raised, patron god intervenes, paladin loses a level). The rogue lives again, and the paladin had begun to teach him about being good and just. But the paladin isn't around fulltime anymore, as the player has moved away. So now the rogue is LG because of the Deck. And Tyr (Norse pantheon) is somewhat interested in him because of the paladin. So I don't want him to get away with a free alignment change, but also I don't want to overly penalize him because of how much the Deck has already disrupted the campaign. I'm thinking now that I should just zap him for a level and be done with it since he already got away with a risk-free raise dead (for him, at least) due to divine intervention. But playing it as a curse and giving him a persistent negative level until he performs a minor quest to remove the curse is a nice option too. [/QUOTE]
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