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<blockquote data-quote="Li Shenron" data-source="post: 2703903" data-attributes="member: 1465"><p>The only time we encountered the deck of many things in one adventure, I was the only player who knew what it could do. I pretended that it wasn't a useful item for our party, and quickly dismissed it (it was on sale in an exotic bazaar, so we just didn't buy it).</p><p></p><p>IMO the DoTM is too dramatic, and should be used only when a campaign has stalled and people need a boost to carry on, either a real boost or a boost in the form of a brand new PC to write up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>There should be a lesser DoTM as well. At least, if the benefits/risks were milder, it could indeed be used as a game of chance. But with a chance that is more like a russian roulette, it's not that good IMHO...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2703903, member: 1465"] The only time we encountered the deck of many things in one adventure, I was the only player who knew what it could do. I pretended that it wasn't a useful item for our party, and quickly dismissed it (it was on sale in an exotic bazaar, so we just didn't buy it). IMO the DoTM is too dramatic, and should be used only when a campaign has stalled and people need a boost to carry on, either a real boost or a boost in the form of a brand new PC to write up :p There should be a lesser DoTM as well. At least, if the benefits/risks were milder, it could indeed be used as a game of chance. But with a chance that is more like a russian roulette, it's not that good IMHO... [/QUOTE]
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