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<blockquote data-quote="calighis" data-source="post: 4795757" data-attributes="member: 63027"><p>so my favorite xp was a bad game by a bad dm. At 4th level we simply encountered an elderly ogress gypsyin this wizards tower sitting behind a dusty table in the prison wing and monotonously repeating the only word she knew in common "draw". She of course was proferring the deck of many things. Then the party instantly kills her and takes the deck. Only one person draws and its the all brawn no brain palidan who gets rewarded with a keep.</p><p>At this point the DM gives up and ask me to run. So my first and obvious question is where would he like to put it and he decides to put it in the backyard of a very tiny trading post (less then 100 people)</p><p>My second objective is to get the deck of many things back from the party as soon as possible. This situation is made easier by the rouge who draws enmity from an outsider. A Baalor simply pops into the room and takes the deck. </p><p>Anyhow back to the keep....</p><p>I do not explain to him that this empty keep in a remote location makes an awfully tempting target for most roving bandits and goblinoid tribes. Those guys are kinda always on the look out for free gigantic defensible structures in the middle of nowhere. The party arrives back at the trading post the next day. The villagers are standing in front of it's gates with torches and pitchforks but no one dares knock on the door of this mysterious magical fortress. That is when the Palidan and co walk up with a key. Upon explaining it's origins and meaning to the towns people the crowd immedeatley percieves the danger of their situation and is outraged. None the less the knewly applied charsma bonus of the Pali goes some ways in keeping them from getting hanged then and there. Once the Palidan promises reinforcments for the structure the King's tax man immediatly starts writing out a bill and several fines to the tune of waaay more than the palidan can afford at 4th level.</p><p>To avoid debtor's prison the rouge of the group (ought to be a lawyer )at this point suggests donating the structure to a religious institution... perhaps the very same one the Palidan belongs to and perhaps getting those reinforcements from zealots willing to defend the faith. The Mage of the group casts charm person and....</p><p>The tax man finds this agreeable and is willing to temporarily grant some credit provided that the temple of Pelor pay a few remaining fines. </p><p>To make a long story short...</p><p>They saved the day but they didnt get to keep the keep.</p></blockquote><p></p>
[QUOTE="calighis, post: 4795757, member: 63027"] so my favorite xp was a bad game by a bad dm. At 4th level we simply encountered an elderly ogress gypsyin this wizards tower sitting behind a dusty table in the prison wing and monotonously repeating the only word she knew in common "draw". She of course was proferring the deck of many things. Then the party instantly kills her and takes the deck. Only one person draws and its the all brawn no brain palidan who gets rewarded with a keep. At this point the DM gives up and ask me to run. So my first and obvious question is where would he like to put it and he decides to put it in the backyard of a very tiny trading post (less then 100 people) My second objective is to get the deck of many things back from the party as soon as possible. This situation is made easier by the rouge who draws enmity from an outsider. A Baalor simply pops into the room and takes the deck. Anyhow back to the keep.... I do not explain to him that this empty keep in a remote location makes an awfully tempting target for most roving bandits and goblinoid tribes. Those guys are kinda always on the look out for free gigantic defensible structures in the middle of nowhere. The party arrives back at the trading post the next day. The villagers are standing in front of it's gates with torches and pitchforks but no one dares knock on the door of this mysterious magical fortress. That is when the Palidan and co walk up with a key. Upon explaining it's origins and meaning to the towns people the crowd immedeatley percieves the danger of their situation and is outraged. None the less the knewly applied charsma bonus of the Pali goes some ways in keeping them from getting hanged then and there. Once the Palidan promises reinforcments for the structure the King's tax man immediatly starts writing out a bill and several fines to the tune of waaay more than the palidan can afford at 4th level. To avoid debtor's prison the rouge of the group (ought to be a lawyer )at this point suggests donating the structure to a religious institution... perhaps the very same one the Palidan belongs to and perhaps getting those reinforcements from zealots willing to defend the faith. The Mage of the group casts charm person and.... The tax man finds this agreeable and is willing to temporarily grant some credit provided that the temple of Pelor pay a few remaining fines. To make a long story short... They saved the day but they didnt get to keep the keep. [/QUOTE]
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