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<blockquote data-quote="Jack Simth" data-source="post: 4800163" data-attributes="member: 29252"><p>Let's see. How'd the guy I was quoting say it went?</p><p></p><p>Firstly, it was "the next day" that it was surrounded by an angry mob of villagers with "Torches and Pitchforks", where they almost got "hanged then and there". Then "immediatly" the "King's tax man" "starts writing out a bill and several fines". Granted, I'm cutting it up a bit, but this isn't upkeep that slowly makes the thing crumble to dust. It's immediate NPC action where the intent is to remove the keep from the equation. Every time the party came up with a solution to the presented problem, another obstacle was immediately thrown in their way. After a couple, they just gave up and made it someone else's problem.</p><p></p><p>Seriously. I've cut up the guy's post a bit for clarity, but that's what happened.</p><p></p><p>Mostly? Randomness is fairly bad. With The Deck, there's a lot of both "Very good" and "very bad" cards. No matter which way it goes, you've got problems - either a suddenly powerful player relative to the rest of the group (which causes balance issues), a character that's suddenly much weaker than the rest of the group (which causes balance issues), or a character that pretty much needs to be retired (which feels like an arbitrary death in many cases).</p><p></p><p>Mind you, unless the players already had all those rules and details in front of them before they started drawing, they couldn't know the difference.</p><p></p><p>Sure it would. It just takes on oddly long time to deal.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4800163, member: 29252"] Let's see. How'd the guy I was quoting say it went? Firstly, it was "the next day" that it was surrounded by an angry mob of villagers with "Torches and Pitchforks", where they almost got "hanged then and there". Then "immediatly" the "King's tax man" "starts writing out a bill and several fines". Granted, I'm cutting it up a bit, but this isn't upkeep that slowly makes the thing crumble to dust. It's immediate NPC action where the intent is to remove the keep from the equation. Every time the party came up with a solution to the presented problem, another obstacle was immediately thrown in their way. After a couple, they just gave up and made it someone else's problem. Seriously. I've cut up the guy's post a bit for clarity, but that's what happened. Mostly? Randomness is fairly bad. With The Deck, there's a lot of both "Very good" and "very bad" cards. No matter which way it goes, you've got problems - either a suddenly powerful player relative to the rest of the group (which causes balance issues), a character that's suddenly much weaker than the rest of the group (which causes balance issues), or a character that pretty much needs to be retired (which feels like an arbitrary death in many cases). Mind you, unless the players already had all those rules and details in front of them before they started drawing, they couldn't know the difference. Sure it would. It just takes on oddly long time to deal. [/QUOTE]
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