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<blockquote data-quote="LostSoul" data-source="post: 6408942" data-attributes="member: 386"><p>I know that a lot of people say that the Deck is a game-breaking item, and I accept that. However, I don't think it has to be. I think it depends on the type of game you run.</p><p></p><p>I was running the Return to the Temple of Elemental Evil. One of the PCs drew the Void card. I determined that her soul was taken to the Cauldron of Night (a Greyhawk artifact/location). Boom, soul sucked away. I forget exactly what it says about the Void card, but that was what led me to tie it to the Cauldron.</p><p></p><p>Then another PC went on an adventure to free her from the Cauldron. It was pretty cool; not great - it's hard to make high-level 3E dungeons, but it did give me some experience in dealing with them.</p><p></p><p>If I had a "plot" in which that PC's role mattered, then it would be trouble. Or if that player didn't have Henchmen to play while the main PC was stuck in the Cauldron. Or if... a bunch of stuff that is opposed to "what happens, happens, let's see how you deal with it."</p><p></p><p>One point of interest though: the player knew the dangers of drawing cards. I wouldn't spring the Deck on someone who didn't know what might happen - even if they didn't know the specifics, they should know that something horrible could occur. (I guess that's just good trick design.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6408942, member: 386"] I know that a lot of people say that the Deck is a game-breaking item, and I accept that. However, I don't think it has to be. I think it depends on the type of game you run. I was running the Return to the Temple of Elemental Evil. One of the PCs drew the Void card. I determined that her soul was taken to the Cauldron of Night (a Greyhawk artifact/location). Boom, soul sucked away. I forget exactly what it says about the Void card, but that was what led me to tie it to the Cauldron. Then another PC went on an adventure to free her from the Cauldron. It was pretty cool; not great - it's hard to make high-level 3E dungeons, but it did give me some experience in dealing with them. If I had a "plot" in which that PC's role mattered, then it would be trouble. Or if that player didn't have Henchmen to play while the main PC was stuck in the Cauldron. Or if... a bunch of stuff that is opposed to "what happens, happens, let's see how you deal with it." One point of interest though: the player knew the dangers of drawing cards. I wouldn't spring the Deck on someone who didn't know what might happen - even if they didn't know the specifics, they should know that something horrible could occur. (I guess that's just good trick design.) [/QUOTE]
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