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<blockquote data-quote="Twowolves" data-source="post: 3590998" data-attributes="member: 18093"><p>Well, the Int drain from the Idiot cards is curable with Greater Restoration, I limited the xp gain or loss to 1 level max (so one player was drained from barely over 10th level to 9th level +1xp, another gained enough to be 1 xp over 11th), and both of the characters in Donjons are now located. Instead of "wrecking" the campaign, it just gave instant direction: rescue the two trapped PCs. </p><p></p><p>As to the rewards, someone got a sweet magic weapon, one guy got +1 level and a Headband of Intelect +4, two guys (cleric and monk) each got +2 Wisdom, the monk also got a "get out of jail free" with The Fates (and since he was prone to deliberately "searching" for traps by opening doors/touching runes etc, it is the perfect green light for him to keep it up.... for now), and one player discovered the way to cure the curse that is keeping an entire race infertile, possibily saving a branch of elves from extinction.</p><p></p><p>I also had intended to allow DoMT wishes to be more powerful, able to undo any of the bad cards, and had customized encounters ready to go for any who might have drawn The Comet (defeat your next enemy, gain a level). The only card I was really worried about was Death, because there was no way they could fight one at that level.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3590998, member: 18093"] Well, the Int drain from the Idiot cards is curable with Greater Restoration, I limited the xp gain or loss to 1 level max (so one player was drained from barely over 10th level to 9th level +1xp, another gained enough to be 1 xp over 11th), and both of the characters in Donjons are now located. Instead of "wrecking" the campaign, it just gave instant direction: rescue the two trapped PCs. As to the rewards, someone got a sweet magic weapon, one guy got +1 level and a Headband of Intelect +4, two guys (cleric and monk) each got +2 Wisdom, the monk also got a "get out of jail free" with The Fates (and since he was prone to deliberately "searching" for traps by opening doors/touching runes etc, it is the perfect green light for him to keep it up.... for now), and one player discovered the way to cure the curse that is keeping an entire race infertile, possibily saving a branch of elves from extinction. I also had intended to allow DoMT wishes to be more powerful, able to undo any of the bad cards, and had customized encounters ready to go for any who might have drawn The Comet (defeat your next enemy, gain a level). The only card I was really worried about was Death, because there was no way they could fight one at that level. [/QUOTE]
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