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<blockquote data-quote="Karlson_the_red" data-source="post: 3592758" data-attributes="member: 20170"><p>I've used the "Deck" in several campaigns. I usually use the Tarot deck version, modified slightly. You are suppose to have the "Face" cards attack the drawer, but usually I have some other interaction, such as The queen of swords gave on the characters a magic sword. It wasn't powerful, but it was good for my low-magic item campaign. </p><p></p><p>One character actually drew 7 cards. I usually don't reveal the effects instantly, such as the "gain a magic item" card. The character literally stumbles across something that he has been looking for. The best card he got was one that drove him slowly insane. It took the player a little time to warm up to it, but with a lot of Ninja notes, he really started getting into it and it created some really good RP moments.</p><p></p><p>Only one character drew the void card, and her spirit was sucked away. One of the other characters had gotten the wish card, and didn't know it and when he said "I wish that hadn't happened..." Poof... She started to reach for a card, and everyone in the group jumped on her to stop.</p><p></p><p>As a player, I was in a game where the deck broke a lot, and it took some time to restructure the campaign, but our DM was good, and it only took a session or two to get everything straight. A character had obtained a keep and the likes, so he retired and his nephew joined the group. </p><p></p><p>The effects of the deck are unpredictable and thats the allure for players and Dm's alike. You as a player/dm/character always have the choice not to draw...</p><p></p><p>But you know you want to.... Go ahead.... You know you want to... Just one card...</p><p></p><p> What could that hurt?</p><p></p><p></p><p>Karlson_the_red</p></blockquote><p></p>
[QUOTE="Karlson_the_red, post: 3592758, member: 20170"] I've used the "Deck" in several campaigns. I usually use the Tarot deck version, modified slightly. You are suppose to have the "Face" cards attack the drawer, but usually I have some other interaction, such as The queen of swords gave on the characters a magic sword. It wasn't powerful, but it was good for my low-magic item campaign. One character actually drew 7 cards. I usually don't reveal the effects instantly, such as the "gain a magic item" card. The character literally stumbles across something that he has been looking for. The best card he got was one that drove him slowly insane. It took the player a little time to warm up to it, but with a lot of Ninja notes, he really started getting into it and it created some really good RP moments. Only one character drew the void card, and her spirit was sucked away. One of the other characters had gotten the wish card, and didn't know it and when he said "I wish that hadn't happened..." Poof... She started to reach for a card, and everyone in the group jumped on her to stop. As a player, I was in a game where the deck broke a lot, and it took some time to restructure the campaign, but our DM was good, and it only took a session or two to get everything straight. A character had obtained a keep and the likes, so he retired and his nephew joined the group. The effects of the deck are unpredictable and thats the allure for players and Dm's alike. You as a player/dm/character always have the choice not to draw... But you know you want to.... Go ahead.... You know you want to... Just one card... What could that hurt? Karlson_the_red [/QUOTE]
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