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Deck of Many things: Your best and worst moments
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<blockquote data-quote="Dragon Snack" data-source="post: 3487632" data-attributes="member: 9810"><p>I don't remember much about my experiences with the DoMT in 1st Edition. I did remember the bad things though...</p><p></p><p>So when the group encountered it in 3.0, I wanted nothing to do with it. In fact, only one player wanted to draw from the deck. This must have upset the DM, since as soon as the one player drew from the deck we were trapped. EVERYBODY had to draw from the deck (for some reason) or we could not leave the room. This caused all sorts of complaints, but the DM was adamant that we all had to pick.</p><p></p><p>I waited to be last, hoping someone would draw a wish and get us out of it. No such luck (IIRC, at least 2 of the other 4 players had bad draws). My luck didn't fare any better (I think I lost all my magic items).</p><p></p><p>We all went ballistic and threatened to walk (even the player who had wanted to pick from the deck). He had effectively sliced the party in two, making everyone who got bad draws the supporting cast. He "gave in" and let everyone who had a bad draw have a do-over (we still HAD to draw) until they got something good.</p><p></p><p>It became a running joke that it was the Deck of Many Good Things. That should have been a sign of things to come as the group eventually told him that he could no longer sit in the big boy chair...</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3487632, member: 9810"] I don't remember much about my experiences with the DoMT in 1st Edition. I did remember the bad things though... So when the group encountered it in 3.0, I wanted nothing to do with it. In fact, only one player wanted to draw from the deck. This must have upset the DM, since as soon as the one player drew from the deck we were trapped. EVERYBODY had to draw from the deck (for some reason) or we could not leave the room. This caused all sorts of complaints, but the DM was adamant that we all had to pick. I waited to be last, hoping someone would draw a wish and get us out of it. No such luck (IIRC, at least 2 of the other 4 players had bad draws). My luck didn't fare any better (I think I lost all my magic items). We all went ballistic and threatened to walk (even the player who had wanted to pick from the deck). He had effectively sliced the party in two, making everyone who got bad draws the supporting cast. He "gave in" and let everyone who had a bad draw have a do-over (we still HAD to draw) until they got something good. It became a running joke that it was the Deck of Many Good Things. That should have been a sign of things to come as the group eventually told him that he could no longer sit in the big boy chair... [/QUOTE]
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