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Deck of Many Things: Your experiences and advice?
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<blockquote data-quote="Aeric" data-source="post: 3297340" data-attributes="member: 17012"><p>I have been in at least five campaigns featuring the Deck (two of which I ran) and it did nothing but make the game more interesting. Some people got the Void, some people got a couple levels higher than everyone else, but nothing that was game-breaking. Everyone had fun with it, even when our characters got slammed. It is high-risk/high-reward at it's finest.</p><p></p><p>That being said, however, if your players are really attached to their characters or if yours is a high-drama, serious sort of roleplaying campaign, then maybe the Deck is not for you. Then again, as long as it is understood that there is a possibilty for characters to lose levels/items/souls, then go for it. No one's <strong>forcing</strong> them to draw, after all.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3297340, member: 17012"] I have been in at least five campaigns featuring the Deck (two of which I ran) and it did nothing but make the game more interesting. Some people got the Void, some people got a couple levels higher than everyone else, but nothing that was game-breaking. Everyone had fun with it, even when our characters got slammed. It is high-risk/high-reward at it's finest. That being said, however, if your players are really attached to their characters or if yours is a high-drama, serious sort of roleplaying campaign, then maybe the Deck is not for you. Then again, as long as it is understood that there is a possibilty for characters to lose levels/items/souls, then go for it. No one's [B]forcing[/B] them to draw, after all. [/QUOTE]
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Deck of Many Things: Your experiences and advice?
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