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*Pathfinder & Starfinder
Deck of Many Things
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<blockquote data-quote="Asmor" data-source="post: 5161678" data-attributes="member: 1154"><p>If that's the metric you want to use, then every card should have the ruin descriptor. There's literally nothing there which seems better than having the deck of many things. The only ones that are even questionably worth it are the Comet and Knight, and even then... I'd rather not. As you said, it's probably the best magic item in the group. It's certainly better than a level 21 magic item (e.g. a vanilla +5 armor/weapon/implement), and the best tangible rewards you can get are all based on a level 21 item.</p><p></p><p>The Deck of Many Things exists to be drawn from; it's like Chekov's gun. The problem is, in most cases its horribly anticlimactic. And of the interesting possibilities, most of those are *bad* results (Knight's the only good one which I wouldn't find anticlimactic; the others being Donjon, Flame, Rogue and Void). In other words, the most logical thing for a PC to do is to *never* draw, unless the DM hints that the deck is getting annoyed and might just leave of its own volition. Then, draw only if your concordance score is high enough that you can take multiple draws in hopes of getting your consolation prize.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5161678, member: 1154"] If that's the metric you want to use, then every card should have the ruin descriptor. There's literally nothing there which seems better than having the deck of many things. The only ones that are even questionably worth it are the Comet and Knight, and even then... I'd rather not. As you said, it's probably the best magic item in the group. It's certainly better than a level 21 magic item (e.g. a vanilla +5 armor/weapon/implement), and the best tangible rewards you can get are all based on a level 21 item. The Deck of Many Things exists to be drawn from; it's like Chekov's gun. The problem is, in most cases its horribly anticlimactic. And of the interesting possibilities, most of those are *bad* results (Knight's the only good one which I wouldn't find anticlimactic; the others being Donjon, Flame, Rogue and Void). In other words, the most logical thing for a PC to do is to *never* draw, unless the DM hints that the deck is getting annoyed and might just leave of its own volition. Then, draw only if your concordance score is high enough that you can take multiple draws in hopes of getting your consolation prize. [/QUOTE]
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