Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Declaration phase in 3.x
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 3284896" data-attributes="member: 38357"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I find that statement highly amusing. In my experiences with AD&D and 3.x the cyclic initiative system is much, much slower than declare-then-resolve. I will freely admit that this has everything to do with how the players deal with the system, but it's been so constant that I have to feel that the system is at least partly to blame...</p><p></p><p>Now in AD&D there where penalties laid out for "delay of game" in terms of declarations. Honestly I was always pretty lenient in that regard, and so where most other DMs I knew. However, woe be to the player forced to admit that he didn't know what his character should do, because he hadn't been paying attention! I'm tempted to bring this kind of pressure to bear in my 3.5 game, but then I'm also prone to thinking that may well be a really bad idea. How is a player likely to react if in response to his "What where we fighting, again?" by skipping his action? Or, even more extreme, if I decide that if you don't have your basic combat stats (like, say, the total attack bonus with the weapon you use <em>every single round</em>...) recorded on your character sheet and need to stammer ever-increasing numbers at me until I say you've hit... then, well, you don't hit? I have one player who tends to call "At least a ##" before he actually does all his math... How about just taking the first total you call as your final total (Well, bar the actual die roll... You still need to call natural 20s and 1s, as well as critical threats...)?</p><p></p><p>The other time-wasting issue is taking back actions. Especially movement. Typically a player will "step through" his movement, and then back up to the last square if a possible AoO occurs. So you can have a player trying 4 or 5 routes trying to avoid taking an AoO... And counting diagonals always seems to cause confusion. In AD&D we always used to handle (almost) all movement as simultaneous at the start of the round. There where some exceptions where part (or all) of a character's movement had to take place after attacks, but usually the DM would just adjudicate where everyone ended up based on their declarations, and then attacks would get rolled. I've tried not letting the players move their own minis in the past, but honestly it's more of a PitA than it's worth; drawing an AoO still turns into several minutes of the player trying to argue that the PC could reach that square some other (safer) way, followed by changing actions completely...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3284896, member: 38357"] :lol: I find that statement highly amusing. In my experiences with AD&D and 3.x the cyclic initiative system is much, much slower than declare-then-resolve. I will freely admit that this has everything to do with how the players deal with the system, but it's been so constant that I have to feel that the system is at least partly to blame... Now in AD&D there where penalties laid out for "delay of game" in terms of declarations. Honestly I was always pretty lenient in that regard, and so where most other DMs I knew. However, woe be to the player forced to admit that he didn't know what his character should do, because he hadn't been paying attention! I'm tempted to bring this kind of pressure to bear in my 3.5 game, but then I'm also prone to thinking that may well be a really bad idea. How is a player likely to react if in response to his "What where we fighting, again?" by skipping his action? Or, even more extreme, if I decide that if you don't have your basic combat stats (like, say, the total attack bonus with the weapon you use [I]every single round[/I]...) recorded on your character sheet and need to stammer ever-increasing numbers at me until I say you've hit... then, well, you don't hit? I have one player who tends to call "At least a ##" before he actually does all his math... How about just taking the first total you call as your final total (Well, bar the actual die roll... You still need to call natural 20s and 1s, as well as critical threats...)? The other time-wasting issue is taking back actions. Especially movement. Typically a player will "step through" his movement, and then back up to the last square if a possible AoO occurs. So you can have a player trying 4 or 5 routes trying to avoid taking an AoO... And counting diagonals always seems to cause confusion. In AD&D we always used to handle (almost) all movement as simultaneous at the start of the round. There where some exceptions where part (or all) of a character's movement had to take place after attacks, but usually the DM would just adjudicate where everyone ended up based on their declarations, and then attacks would get rolled. I've tried not letting the players move their own minis in the past, but honestly it's more of a PitA than it's worth; drawing an AoO still turns into several minutes of the player trying to argue that the PC could reach that square some other (safer) way, followed by changing actions completely... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Declaration phase in 3.x
Top