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*Dungeons & Dragons
Declaration phase in 3.x
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<blockquote data-quote="Phlebas" data-source="post: 3287783" data-attributes="member: 23810"><p>Isn't declaration effectively a 'readied action' ?</p><p></p><p>All three games i play in have some form of cyclic initiative - </p><p>(mines the oldest and so I'm claiming credit)</p><p></p><p>a typical combat goes</p><p></p><p>Dm (rolls for monsters / NPC's)"... so Roll Initiative"</p><p></p><p>Players - "1", "13", "20, woohoo plus 4 is 24", "5"</p><p></p><p>DM sorts Cards representing players and NPC's into order of play, normally including monster cards, but sometime mentally noting where they were so players don't know how many actions they have before the monster goes</p><p></p><p>DM (Holds stack of cards so top is visible to all)" So player x goes first - what do you do?"</p><p></p><p>Player x (puts PHB down quickly) - " Errr. hang on"</p><p></p><p>DM (mentally counts from 1 to 5, turns card sideways to denote delay, places it at bottom of deck. player y's card is now on top) - "Player x delays, Player y, what do you do?"</p><p></p><p>Player y (looking smug as she was paying attention) - "Move to behind that pillar, and then ready an action to attack when BBEG in range"</p><p></p><p>Player x - "Ooh, i know what to do now, can i go next"</p><p></p><p>DM (was placing monster card on top of pile - decides player x left it too late and reinserts player x under the monster card) - "Sorry monster goes now, but you can follow immediately after"</p><p></p><p>etc</p><p></p><p>The only time i use anything like a declaration is when the party plan a suprise attack. Effectively they all delay and then decide in what order they would like to go in. If someone wants to change the sequence once it starts due to circumstance, then they effectively delay until they're ready to go.</p><p></p><p>Everybody knows they can't spend 5 minutes agonising over their move, so they normally plan it out during other peoples actions - its quite often common that someone will move into an awkward positon, or the monster does something strange and then the next 2 or 3 character actions are delayed while they come up with an alternative plans.</p><p></p><p>Having used cyclic initiative with cards i would NEVER go back to tracking it any other way. and i would suggest cyclic to any DM i gamed with</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3287783, member: 23810"] Isn't declaration effectively a 'readied action' ? All three games i play in have some form of cyclic initiative - (mines the oldest and so I'm claiming credit) a typical combat goes Dm (rolls for monsters / NPC's)"... so Roll Initiative" Players - "1", "13", "20, woohoo plus 4 is 24", "5" DM sorts Cards representing players and NPC's into order of play, normally including monster cards, but sometime mentally noting where they were so players don't know how many actions they have before the monster goes DM (Holds stack of cards so top is visible to all)" So player x goes first - what do you do?" Player x (puts PHB down quickly) - " Errr. hang on" DM (mentally counts from 1 to 5, turns card sideways to denote delay, places it at bottom of deck. player y's card is now on top) - "Player x delays, Player y, what do you do?" Player y (looking smug as she was paying attention) - "Move to behind that pillar, and then ready an action to attack when BBEG in range" Player x - "Ooh, i know what to do now, can i go next" DM (was placing monster card on top of pile - decides player x left it too late and reinserts player x under the monster card) - "Sorry monster goes now, but you can follow immediately after" etc The only time i use anything like a declaration is when the party plan a suprise attack. Effectively they all delay and then decide in what order they would like to go in. If someone wants to change the sequence once it starts due to circumstance, then they effectively delay until they're ready to go. Everybody knows they can't spend 5 minutes agonising over their move, so they normally plan it out during other peoples actions - its quite often common that someone will move into an awkward positon, or the monster does something strange and then the next 2 or 3 character actions are delayed while they come up with an alternative plans. Having used cyclic initiative with cards i would NEVER go back to tracking it any other way. and i would suggest cyclic to any DM i gamed with [/QUOTE]
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