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Declaration phase in 3.x
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<blockquote data-quote="green slime" data-source="post: 3289937" data-attributes="member: 1325"><p>I think that there are consequences to some of these ideas that are getting floated around here:</p><p></p><p>Penalizing a player a movement action for choosing a different action other than that declared during the proposed "declaration" phase may, (with no experience of such a system, this is just a guess), hinder the tanks more than anyone else.</p><p></p><p>Spellcasters can cast a spell with a standard action. Archers can still target other creatures. Tanks needs to traverse the battlefield to be effective. If he has given up a move action to change his action (his original target has been downed by another player), he then has to move to engage a different foe. As he only has a standard action left, he doesn't get to make any attack that round. He just moves around a bit, and provides a "ZoC" for the party, within which foes trying to move past him suffer an AoO. </p><p></p><p>Another aspect is that this lessens the amount of effective actions taken during combat, and will thus lengthen the actual number of game rounds it takes to defeat an enemy. Whether this actually takes more or less time in the real world is open to debate, and whether or not this is a "bad thing" is more dependant on the players themselves, and likely subjective.</p><p></p><p>Neither of those are unreasonable, unpardonable issues. Just likely consequences. YMMV.</p></blockquote><p></p>
[QUOTE="green slime, post: 3289937, member: 1325"] I think that there are consequences to some of these ideas that are getting floated around here: Penalizing a player a movement action for choosing a different action other than that declared during the proposed "declaration" phase may, (with no experience of such a system, this is just a guess), hinder the tanks more than anyone else. Spellcasters can cast a spell with a standard action. Archers can still target other creatures. Tanks needs to traverse the battlefield to be effective. If he has given up a move action to change his action (his original target has been downed by another player), he then has to move to engage a different foe. As he only has a standard action left, he doesn't get to make any attack that round. He just moves around a bit, and provides a "ZoC" for the party, within which foes trying to move past him suffer an AoO. Another aspect is that this lessens the amount of effective actions taken during combat, and will thus lengthen the actual number of game rounds it takes to defeat an enemy. Whether this actually takes more or less time in the real world is open to debate, and whether or not this is a "bad thing" is more dependant on the players themselves, and likely subjective. Neither of those are unreasonable, unpardonable issues. Just likely consequences. YMMV. [/QUOTE]
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