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<blockquote data-quote="kaomera" data-source="post: 3289946" data-attributes="member: 38357"><p>Honestly, I wing it a hell of a lot during play. Sometimes (rarely, and pretty much not at all since my player have gotten to trust that I'm just not out to get them) I get called on stuff and we have to crack a book, but usually it runs pretty smoothly on my side. The players, however, still spend a lot of time with their noses buried in the books, often during their turns. I have one player in particular who has a habit of reading rules text aloud verbatim when I ask him what his character's action is. Often the rules text doesn't really even tell me what I need to know... He's currently playing a Swordsage, and will read off the text of a maneuver he intends to use, without giving any indication that he intends to move first, or what he wants to target, or whatever...</p><p></p><p>Actually, one of the reasons I'm reluctant to really "put my foot down" on "delay-of-game" stuff is that I'm afraid of losing some of the trust I've built up with some of my players (specifically the ones I had the hardest time convincing that I wasn't going to cheat to "get them"). I think I'm going to end up writing up a "Table Rules" document, and probably handing out warnings only for a week or two. But I also think that I'll have to keep myself from hand-waving transgressions, which I'm going to be very prone to do if I don't think it's a big deal. The few players who are most likely to have problems with any kind of "you snooze, you lose" rule are also the ones who are actually the most annoying about it, and I don't want them to see me letting others get away with stuff, because I don't think they'll understand how the situation is different...</p><p></p><p>As an example, the Swordsage player above doesn't keep his character sheet in order, and therefore has to add everything up every time he makes a roll. I have a few other characters that like doing cool stuff, like chandelier-swinging, vaulting banisters, or jumping atop a table to get the high-ground. Those players need to ask me questions regarding their actions: "Can I do this?", "Can I get a circumstance bonus if I do that?", and I don't know if he's really going to understand why that's OK, but asking if he gets a synergy bonus (in the middle of rolling a skill check) isn't... </p><p></p><p>I'll have to get that Table Rules sheet done up and post it here, see if anyone has anything to suggest...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3289946, member: 38357"] Honestly, I wing it a hell of a lot during play. Sometimes (rarely, and pretty much not at all since my player have gotten to trust that I'm just not out to get them) I get called on stuff and we have to crack a book, but usually it runs pretty smoothly on my side. The players, however, still spend a lot of time with their noses buried in the books, often during their turns. I have one player in particular who has a habit of reading rules text aloud verbatim when I ask him what his character's action is. Often the rules text doesn't really even tell me what I need to know... He's currently playing a Swordsage, and will read off the text of a maneuver he intends to use, without giving any indication that he intends to move first, or what he wants to target, or whatever... Actually, one of the reasons I'm reluctant to really "put my foot down" on "delay-of-game" stuff is that I'm afraid of losing some of the trust I've built up with some of my players (specifically the ones I had the hardest time convincing that I wasn't going to cheat to "get them"). I think I'm going to end up writing up a "Table Rules" document, and probably handing out warnings only for a week or two. But I also think that I'll have to keep myself from hand-waving transgressions, which I'm going to be very prone to do if I don't think it's a big deal. The few players who are most likely to have problems with any kind of "you snooze, you lose" rule are also the ones who are actually the most annoying about it, and I don't want them to see me letting others get away with stuff, because I don't think they'll understand how the situation is different... As an example, the Swordsage player above doesn't keep his character sheet in order, and therefore has to add everything up every time he makes a roll. I have a few other characters that like doing cool stuff, like chandelier-swinging, vaulting banisters, or jumping atop a table to get the high-ground. Those players need to ask me questions regarding their actions: "Can I do this?", "Can I get a circumstance bonus if I do that?", and I don't know if he's really going to understand why that's OK, but asking if he gets a synergy bonus (in the middle of rolling a skill check) isn't... I'll have to get that Table Rules sheet done up and post it here, see if anyone has anything to suggest... [/QUOTE]
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