Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 8602989" data-attributes="member: 6802765"><p>Ability checks, like initiative, are only needed to resolve uncertainty. In a situation where only one character is trying to start combat, there's no uncertainty regarding who starts combat for an ability check to resolve. Accordingly, in the situation described I would have the initiator at the top of the initiative order, and have everyone else roll to determine the rest of the order. (In a different situation, where multiple characters wanted to react to the same IC stimuli by starting combat, I'd roll as normal, so there's no advantage of being the first to shout out that you attack.)</p><p></p><p>My approach comes at a cost: in situations with one initiator it becomes impossible for someone else to act faster. However, I'd point out that <em>all</em> methods for transitioning to initiative with one initiator come at a cost: if you want to keep the ability to pre-empt the initiator, you have to either: (1) lock the initiator into their declared action; (2) allow the pre-emptor to react to a declared action that may never actually happen; or (3) let the initiator start--but not resolve--their action prior to transitioning to initiative.</p><p></p><p>From a RAW standpoint, I think (2) is arguably correct, but it comes with the additional complication of what information you give to the pre-emptor: do you let them act on the knowledge of the initiator's declared action, even though the initiator may choose not to take the declared action when it finally gets around to be their turn? If so, you introduce weird causality issues, but if not, going first in initiative may be a <em>disadvantage</em> if you don't know enough about what is coming to make going first useful. (In the most extreme case, if you have to skip your turn because you don't want to initiate combat and IC your character doesn't know that the initiator is going to, the end result of winning initiative is the same as going last in initiative.)</p><p></p><p>I think the cost of not allowing pre-emption when there is only one initiator is the least disruptive of the available options, but that's strictly personal preference.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8602989, member: 6802765"] Ability checks, like initiative, are only needed to resolve uncertainty. In a situation where only one character is trying to start combat, there's no uncertainty regarding who starts combat for an ability check to resolve. Accordingly, in the situation described I would have the initiator at the top of the initiative order, and have everyone else roll to determine the rest of the order. (In a different situation, where multiple characters wanted to react to the same IC stimuli by starting combat, I'd roll as normal, so there's no advantage of being the first to shout out that you attack.) My approach comes at a cost: in situations with one initiator it becomes impossible for someone else to act faster. However, I'd point out that [I]all[/I] methods for transitioning to initiative with one initiator come at a cost: if you want to keep the ability to pre-empt the initiator, you have to either: (1) lock the initiator into their declared action; (2) allow the pre-emptor to react to a declared action that may never actually happen; or (3) let the initiator start--but not resolve--their action prior to transitioning to initiative. From a RAW standpoint, I think (2) is arguably correct, but it comes with the additional complication of what information you give to the pre-emptor: do you let them act on the knowledge of the initiator's declared action, even though the initiator may choose not to take the declared action when it finally gets around to be their turn? If so, you introduce weird causality issues, but if not, going first in initiative may be a [I]disadvantage[/I] if you don't know enough about what is coming to make going first useful. (In the most extreme case, if you have to skip your turn because you don't want to initiate combat and IC your character doesn't know that the initiator is going to, the end result of winning initiative is the same as going last in initiative.) I think the cost of not allowing pre-emption when there is only one initiator is the least disruptive of the available options, but that's strictly personal preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
Top