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Declarations that start combat vs. initiative
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 8603286" data-attributes="member: 7031679"><p>For two groups that are facing each other somewhat ready for physical conflict I just adapt the KISS principle and let both sides roll initiative and have at it.</p><p></p><p>Depending on feats and verbally expressed clever preparedness etc I might throw someone a first action on top of initiative or such, if it makes the combat more fun than just hit and check off hp. But then again this isn't a big deal for my table. Fun is more important than having ultraspecified mechanics to follow to the dot.</p><p></p><p>Since I might reward innovative players that way, I tend to have my encounters a wee bit buffed.</p><p></p><p>And imho the only time the op question really matters are at the first levels or in a boss encounter, but for the latter I probably have a bit more complex and prepped set piece battle.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8603286, member: 7031679"] For two groups that are facing each other somewhat ready for physical conflict I just adapt the KISS principle and let both sides roll initiative and have at it. Depending on feats and verbally expressed clever preparedness etc I might throw someone a first action on top of initiative or such, if it makes the combat more fun than just hit and check off hp. But then again this isn't a big deal for my table. Fun is more important than having ultraspecified mechanics to follow to the dot. Since I might reward innovative players that way, I tend to have my encounters a wee bit buffed. And imho the only time the op question really matters are at the first levels or in a boss encounter, but for the latter I probably have a bit more complex and prepped set piece battle. [/QUOTE]
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