Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8603825" data-attributes="member: 23751"><p>So first, telling me that it has nothing to do with, "...the DM determines if success is automatic, <strong>failure is automatic</strong>, or the outcome is in doubt. Only if it is in doubt and with meaningful consequence for failure do you roll." and then giving examples of the bolded portion is contradicting yourself inside of the same paragraph. Second, your second example with the dagger is absolutely, 100% about player agency. If you don't have a valid in fiction reason for overriding the player's declaration, you are removing his agency and playing his PC. A toddler would be quick enough to beat Usain Bolt if Bolt was standing still when the toddler drew back to throw. And the second portion of your response, "...,while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." is playing the PC. The player decides what his PC is focused on. Not you. And there is no "how to throw." He's going to throw it the way he has always thrown his knife.</p><p></p><p>If you're going to play the PC like that and then just announce the PC is dead, you're abusing your authority as DM.</p><p></p><p></p><p>Yes, but unless there's a valid reason for overriding the PC and/or playing the character like you did in your second example, you're abusing your authority. Let's say the PC has come to a canyon the size of the grand canyon and the player has announced that his 3 int, 3 wisdom barbarian is going to jump over with a running long jump. He has no magic or supernatural abilities that would apply.</p><p></p><p>DM: "You begin running as quickly as you can and at the edge you take a grand leap out over the canyon. You go about 25 feet(20 for strength and 5 feet for a nice athletics check to go unusually far) and then plummet 1500 feet to the bottom of the canyon. Ouch! You take 77 points of damage." - this is a valid auto failure narration. It's impossible to jump across the grand canyon on foot.</p><p></p><p>DM: "You begin running a quickly as you can, but just before you get to the edge you realize that you can't do it and stop." - this is not a valid auto failure narration. You have no right to play the PC.</p><p></p><p>DM: "You begin running as quickly as you can, but before you get to the edge the NPC wizard casts Dominate on you and forces you to stop, since you failed your save." - This is a valid way to play the PC with a failure to jump, since there is a valid in game reason for it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8603825, member: 23751"] So first, telling me that it has nothing to do with, "...the DM determines if success is automatic, [B]failure is automatic[/B], or the outcome is in doubt. Only if it is in doubt and with meaningful consequence for failure do you roll." and then giving examples of the bolded portion is contradicting yourself inside of the same paragraph. Second, your second example with the dagger is absolutely, 100% about player agency. If you don't have a valid in fiction reason for overriding the player's declaration, you are removing his agency and playing his PC. A toddler would be quick enough to beat Usain Bolt if Bolt was standing still when the toddler drew back to throw. And the second portion of your response, "...,while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." is playing the PC. The player decides what his PC is focused on. Not you. And there is no "how to throw." He's going to throw it the way he has always thrown his knife. If you're going to play the PC like that and then just announce the PC is dead, you're abusing your authority as DM. Yes, but unless there's a valid reason for overriding the PC and/or playing the character like you did in your second example, you're abusing your authority. Let's say the PC has come to a canyon the size of the grand canyon and the player has announced that his 3 int, 3 wisdom barbarian is going to jump over with a running long jump. He has no magic or supernatural abilities that would apply. DM: "You begin running as quickly as you can and at the edge you take a grand leap out over the canyon. You go about 25 feet(20 for strength and 5 feet for a nice athletics check to go unusually far) and then plummet 1500 feet to the bottom of the canyon. Ouch! You take 77 points of damage." - this is a valid auto failure narration. It's impossible to jump across the grand canyon on foot. DM: "You begin running a quickly as you can, but just before you get to the edge you realize that you can't do it and stop." - this is not a valid auto failure narration. You have no right to play the PC. DM: "You begin running as quickly as you can, but before you get to the edge the NPC wizard casts Dominate on you and forces you to stop, since you failed your save." - This is a valid way to play the PC with a failure to jump, since there is a valid in game reason for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
Top