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*Dungeons & Dragons
Declarations that start combat vs. initiative
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<blockquote data-quote="Lyxen" data-source="post: 8603854" data-attributes="member: 7032025"><p>And again, the way success is determined has nothing to do with the fact that the player only describes his intentions. For no valid reason - as this has nothing to do with the current discussion - you bring this out of the blue to confuse the issue. </p><p></p><p></p><p></p><p>First, this is NOT what the rules and the system say. So there is an extremely valid reason to override the player's <u>declaration</u>. Second, I've given you a very valid fiction reason to do so, I actually have provided a plethora of these. And I'm sure that you are perfectly capable to do so yourself.</p><p></p><p></p><p></p><p>I'm not the only one who has told you that YOUR realism has no place in these discussion. It is only YOUR personal preference, and there is no support from the RAW, and I totally reject it as a premise for my games.</p><p></p><p></p><p></p><p>And yet, the system has determined that he is going to act later, despite the declaration of that particular player, because there are other players involved, including the DM, and they ALSO have the right to their own agency. So please don't bring that stupid principle on the table ever again, the player is not the king of his own little bubble, he is playing as part of the group, that group is using a set of rules, and he can go and enjoy his player agency somewhere else if he does not respect that of the other players.</p><p></p><p></p><p></p><p>No, I'm not. The RAW give me full support, all you have are your preferences, I have mine, no player has ever complained about them, and your preferences are in no way superior to mine. </p><p></p><p>So again, you are welcome to screw your own games with your personal preferences and turn these games into something totally inconsistent and that causes you headaches about explaining things, but it's the result of YOUR preferences, NOT the game in itself. Stop trying to impose them as the only "valid" way of playing.</p><p></p><p></p><p></p><p>I'm sorry, but I don't accept you labelling certain ways of playing as "valid" or "unvalid". you have neither the right, the authority or the competency to make such calls for anyone playing the game. Some of these ways above might not be what you expect, but if they are used at a table and people enjoy the game, they are way more valid that your claims of "plausibility" of situations.</p><p></p><p>Depending on the play styles at any given table, all of these might be good or bad, it's just a question of table preference, and yours have zero value in general debates. At best you can say what you like or don't like, but it's about it.</p><p></p><p>Finally, you can say whatever you want, but once more the players does NOT know everything about the world. Maybe there is a wall of force across the jump and he WILL die if he tries the jump, Grimtooth has given many examples of that. It might not be your preferred way of playing, but you have zero right to declare that invalid.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8603854, member: 7032025"] And again, the way success is determined has nothing to do with the fact that the player only describes his intentions. For no valid reason - as this has nothing to do with the current discussion - you bring this out of the blue to confuse the issue. First, this is NOT what the rules and the system say. So there is an extremely valid reason to override the player's [U]declaration[/U]. Second, I've given you a very valid fiction reason to do so, I actually have provided a plethora of these. And I'm sure that you are perfectly capable to do so yourself. I'm not the only one who has told you that YOUR realism has no place in these discussion. It is only YOUR personal preference, and there is no support from the RAW, and I totally reject it as a premise for my games. And yet, the system has determined that he is going to act later, despite the declaration of that particular player, because there are other players involved, including the DM, and they ALSO have the right to their own agency. So please don't bring that stupid principle on the table ever again, the player is not the king of his own little bubble, he is playing as part of the group, that group is using a set of rules, and he can go and enjoy his player agency somewhere else if he does not respect that of the other players. No, I'm not. The RAW give me full support, all you have are your preferences, I have mine, no player has ever complained about them, and your preferences are in no way superior to mine. So again, you are welcome to screw your own games with your personal preferences and turn these games into something totally inconsistent and that causes you headaches about explaining things, but it's the result of YOUR preferences, NOT the game in itself. Stop trying to impose them as the only "valid" way of playing. I'm sorry, but I don't accept you labelling certain ways of playing as "valid" or "unvalid". you have neither the right, the authority or the competency to make such calls for anyone playing the game. Some of these ways above might not be what you expect, but if they are used at a table and people enjoy the game, they are way more valid that your claims of "plausibility" of situations. Depending on the play styles at any given table, all of these might be good or bad, it's just a question of table preference, and yours have zero value in general debates. At best you can say what you like or don't like, but it's about it. Finally, you can say whatever you want, but once more the players does NOT know everything about the world. Maybe there is a wall of force across the jump and he WILL die if he tries the jump, Grimtooth has given many examples of that. It might not be your preferred way of playing, but you have zero right to declare that invalid. [/QUOTE]
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