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Declarations that start combat vs. initiative
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<blockquote data-quote="Lyxen" data-source="post: 8603987" data-attributes="member: 7032025"><p>And yet, maybe other characters in the room where more alert, more prepared, more insightful, faster than you were, and they were watching you and you never noticed... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>If it's what you feel is better for your table, please roll with it with my blessing.</p><p></p><p></p><p></p><p>And that's another way to make a local ruling, why not if that works for you. But again, it's an edge case, 5e initiative works as written in most cases, and even that one would not be an edge case in most circumstances.</p><p></p><p></p><p></p><p>Well, we are different players then, I trust my DM, he is always right during the game, I don't argue with him, and if something did not work I may address it with him AFTER the game. So many ways of playing...</p><p></p><p></p><p></p><p>Ah, 3e and its players-centric induced rules-lawyering. What can I say, there have been idiots playing the game in every edition... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No, not "rightly", "respectfully", first because there might be a lot of things that players don't even know about happening in the background, second because the DM is not an idiot in general and he has good reasons for his rulings, thirdly because he is entitled by the rules (RAW and most table rules) to make any ruling he chooses and players agreed to abide by them, fourthly because it's simple politeness towards the DM and other players not to disrupt the game, and finally because if, after all that, this is not a life and death situation for the player and a little understanding, forgiveness, compassion, empathy has never really harmed a game.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8603987, member: 7032025"] And yet, maybe other characters in the room where more alert, more prepared, more insightful, faster than you were, and they were watching you and you never noticed... :p If it's what you feel is better for your table, please roll with it with my blessing. And that's another way to make a local ruling, why not if that works for you. But again, it's an edge case, 5e initiative works as written in most cases, and even that one would not be an edge case in most circumstances. Well, we are different players then, I trust my DM, he is always right during the game, I don't argue with him, and if something did not work I may address it with him AFTER the game. So many ways of playing... Ah, 3e and its players-centric induced rules-lawyering. What can I say, there have been idiots playing the game in every edition... :) No, not "rightly", "respectfully", first because there might be a lot of things that players don't even know about happening in the background, second because the DM is not an idiot in general and he has good reasons for his rulings, thirdly because he is entitled by the rules (RAW and most table rules) to make any ruling he chooses and players agreed to abide by them, fourthly because it's simple politeness towards the DM and other players not to disrupt the game, and finally because if, after all that, this is not a life and death situation for the player and a little understanding, forgiveness, compassion, empathy has never really harmed a game. [/QUOTE]
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