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Declarations that start combat vs. initiative
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<blockquote data-quote="Bill Zebub" data-source="post: 8604110" data-attributes="member: 7031982"><p>Two things about this:</p><p></p><p>1. This leads to players always having weapons out and ready, so they can take advantage of First Strike.</p><p>2. If the PCs have their weapons out, I would have the NPCs also pull their weapons out, and be on high alert, negating the PCs advantage.</p><p></p><p>You are welcome, of course, to adjudicate it however you see fit.</p><p></p><p></p><p></p><p>This is like the truism that all drivers think they are in the upper 50%. I'm sure all DMs think they are impartial and fair.</p><p></p><p>Anyway, what I really came back to post was that I had more thoughts on risk/reward mechanics. I wouldn't myself go this route, as I see regular initiative working just fine, but I like to think about mechanics. Here are two ideas for when a player wants to declare a sudden attack:</p><p></p><p>Variant 1: Roll initiative with advantage. However, regardless of where you end up in the initiative order, the only action you may take, before any movement, is the declared one (basically like Hold Action). If that is not possible you may not take any other actions on your turn.</p><p></p><p>Variant 2: Roll initiative as usual. If you go before your target you get Advantage on the attack. If you end up going after your target you roll with Disadvantage.</p><p></p><p>EDIT: Or the two options could be combined, but it gets a little fiddly.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8604110, member: 7031982"] Two things about this: 1. This leads to players always having weapons out and ready, so they can take advantage of First Strike. 2. If the PCs have their weapons out, I would have the NPCs also pull their weapons out, and be on high alert, negating the PCs advantage. You are welcome, of course, to adjudicate it however you see fit. This is like the truism that all drivers think they are in the upper 50%. I'm sure all DMs think they are impartial and fair. Anyway, what I really came back to post was that I had more thoughts on risk/reward mechanics. I wouldn't myself go this route, as I see regular initiative working just fine, but I like to think about mechanics. Here are two ideas for when a player wants to declare a sudden attack: Variant 1: Roll initiative with advantage. However, regardless of where you end up in the initiative order, the only action you may take, before any movement, is the declared one (basically like Hold Action). If that is not possible you may not take any other actions on your turn. Variant 2: Roll initiative as usual. If you go before your target you get Advantage on the attack. If you end up going after your target you roll with Disadvantage. EDIT: Or the two options could be combined, but it gets a little fiddly. [/QUOTE]
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