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Declarations that start combat vs. initiative
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<blockquote data-quote="Maxperson" data-source="post: 8604143" data-attributes="member: 23751"><p>Sure, which leads to situations where they get in trouble for walking around with weapons out, and other times where a group might have talked with them but since the party is clearly hostile(weapons out) combat happens. Sometimes it works out for them and sometimes it doesn't.</p><p></p><p><strong>Possibly</strong> negating the advantage. In my example, even if the fighter had his greatsword out, he isn't covering 30 feet before that dagger is in flight.</p><p></p><p>I don't pay any attention to the player or PC when I make a ruling. I look only at the situation. You can never get rid of bias entirely, but you can minimize to the point where you are being fair and not give a specific player or PC an advantage he shouldn't have.</p><p></p><p>I like that one. I still think that auto success should be on the table under some circumstances, but advantage seems like a better way to go a lot of the time.</p><p></p><p>This one I'm not so fond of. It would seem like a surprise round should grant that same advantage if you go before the other side, which seems like too much advantage. I mean, if the part is surprised by a decently large number of lower CR creatures, advantage could wreck the the group. Especially if it's goblins with short bows! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8604143, member: 23751"] Sure, which leads to situations where they get in trouble for walking around with weapons out, and other times where a group might have talked with them but since the party is clearly hostile(weapons out) combat happens. Sometimes it works out for them and sometimes it doesn't. [B]Possibly[/B] negating the advantage. In my example, even if the fighter had his greatsword out, he isn't covering 30 feet before that dagger is in flight. I don't pay any attention to the player or PC when I make a ruling. I look only at the situation. You can never get rid of bias entirely, but you can minimize to the point where you are being fair and not give a specific player or PC an advantage he shouldn't have. I like that one. I still think that auto success should be on the table under some circumstances, but advantage seems like a better way to go a lot of the time. This one I'm not so fond of. It would seem like a surprise round should grant that same advantage if you go before the other side, which seems like too much advantage. I mean, if the part is surprised by a decently large number of lower CR creatures, advantage could wreck the the group. Especially if it's goblins with short bows! :p [/QUOTE]
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Declarations that start combat vs. initiative
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