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Declarations that start combat vs. initiative
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8604335" data-attributes="member: 6802951"><p>The part of that declaration that initiated combat: Pulling your sword and going for the Baron is "binding" in the sense that the character would have completed it before their turn comes around. The baron reacted to the person going for their sword and lunging towards him with death in their eyes by misty-stepping away (i.e wasn't surprised and won initiative).</p><p>The player can choose what they want to do on their round. They might choose to stab the Baron's wife instead, jump the chair and chase the baron, or even just angrily slam their rapier back into its sheath and raise their hands. </p><p>Even if the initiating character won initiative, I would allow a change to their action like stabbing the chair next to the Baron's head for example.</p><p></p><p>In a parley with observers, the character drawing their sword and going for the other party is probably going to be regarded as the one who broke the peace, even if another party reacted fast enough to step up and deck them before the attacker actually reached their target.</p><p></p><p>There are always going to be the really edge cases. The invisible, silenced sniper or subtle spellcaster. The guy with the dagger out and in throwing position within range of someone with a greatsword who is unaware of him. In those cases the surprise rules already exists, and if I don't think that they cover it, I can make ad hoc rulings where necessary.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8604335, member: 6802951"] The part of that declaration that initiated combat: Pulling your sword and going for the Baron is "binding" in the sense that the character would have completed it before their turn comes around. The baron reacted to the person going for their sword and lunging towards him with death in their eyes by misty-stepping away (i.e wasn't surprised and won initiative). The player can choose what they want to do on their round. They might choose to stab the Baron's wife instead, jump the chair and chase the baron, or even just angrily slam their rapier back into its sheath and raise their hands. Even if the initiating character won initiative, I would allow a change to their action like stabbing the chair next to the Baron's head for example. In a parley with observers, the character drawing their sword and going for the other party is probably going to be regarded as the one who broke the peace, even if another party reacted fast enough to step up and deck them before the attacker actually reached their target. There are always going to be the really edge cases. The invisible, silenced sniper or subtle spellcaster. The guy with the dagger out and in throwing position within range of someone with a greatsword who is unaware of him. In those cases the surprise rules already exists, and if I don't think that they cover it, I can make ad hoc rulings where necessary. [/QUOTE]
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