Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8605633" data-attributes="member: 7032025"><p>To be fair, although (see below) I 1000% agree with your post, I will defend [USER=29398]@Lanefan[/USER] on this because I think I understand him. He is not saying that the mechanics are fundamentally flawed, just that, in that specific head case, they just need to be adjusted - and this is a basic 5e concept - to the circumstances, and people have been making suggestions right and left, some might be better for some combinations of play styles and circumstances and others better for others, that's all.</p><p></p><p></p><p></p><p>Exactly my perspective.</p><p></p><p></p><p></p><p>Both of these cases have been explained before as being mostly supported by the rules with the necessary local rulings for the specific circumstances, without breaking the system at all or saying that there is a fundamental flaw. For example, your point about a readied action is in line with my proposal, with the trigger potentially being "when there I see an opening" or "when the bodyguard is looking the other way" or whatever, as you point out imagination is key there.</p><p></p><p>In a slightly parallel direction is [USER=29398]@Lanefan[/USER] saying that the surprise rules are flawed because, as written, surprise can only be achieved by someone whom noone on the opposing side is aware of, but as I've discussed with him, this is very easily fixed by adding "aware of as an adversary (rather than "as a bystander/neutral"), so the system actually works well with minor rulings.</p><p></p><p></p><p></p><p>Yep !</p><p></p><p></p><p></p><p>The problem is that some people really want to find faults in the system, but in the end they mostly end up showing faults in their reasoning and they way they apply the rules. Everyone's view about "realism" are different, but in the end, one of the strength of the 5e rules is that they are flexible enough to support many kinds of fiction. It's only when you forcefully try to introduce many personal constraints that you see inconsistencies, but these are not between 5e and the fiction, they are about those constraints.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8605633, member: 7032025"] To be fair, although (see below) I 1000% agree with your post, I will defend [USER=29398]@Lanefan[/USER] on this because I think I understand him. He is not saying that the mechanics are fundamentally flawed, just that, in that specific head case, they just need to be adjusted - and this is a basic 5e concept - to the circumstances, and people have been making suggestions right and left, some might be better for some combinations of play styles and circumstances and others better for others, that's all. Exactly my perspective. Both of these cases have been explained before as being mostly supported by the rules with the necessary local rulings for the specific circumstances, without breaking the system at all or saying that there is a fundamental flaw. For example, your point about a readied action is in line with my proposal, with the trigger potentially being "when there I see an opening" or "when the bodyguard is looking the other way" or whatever, as you point out imagination is key there. In a slightly parallel direction is [USER=29398]@Lanefan[/USER] saying that the surprise rules are flawed because, as written, surprise can only be achieved by someone whom noone on the opposing side is aware of, but as I've discussed with him, this is very easily fixed by adding "aware of as an adversary (rather than "as a bystander/neutral"), so the system actually works well with minor rulings. Yep ! The problem is that some people really want to find faults in the system, but in the end they mostly end up showing faults in their reasoning and they way they apply the rules. Everyone's view about "realism" are different, but in the end, one of the strength of the 5e rules is that they are flexible enough to support many kinds of fiction. It's only when you forcefully try to introduce many personal constraints that you see inconsistencies, but these are not between 5e and the fiction, they are about those constraints. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Declarations that start combat vs. initiative
Top