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Declarations that start combat vs. initiative
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<blockquote data-quote="Maxperson" data-source="post: 8608117" data-attributes="member: 23751"><p>I'd just describe the lair as having oil pellets all over the floor prior to them entering, as it would be a blatantly obvious visual before they go inside. My proactive players would jump in at that point and tell me that they are trying to avoid the pellets, don't care if they step on one and just walk in, or tell me that they walk in without letting me know either way. If they do the last one, they've left the detail of stepping on one or not up to me. That's not playing their character. It's simply narrating a detail of the walk across the floor.</p><p></p><p>Playing the PC is what [USER=7032025]@Lyxen[/USER] did when he played the example PC as getting distracted and paying attention to everything else except his target AFTER the PC began throwing the knife.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8608117, member: 23751"] I'd just describe the lair as having oil pellets all over the floor prior to them entering, as it would be a blatantly obvious visual before they go inside. My proactive players would jump in at that point and tell me that they are trying to avoid the pellets, don't care if they step on one and just walk in, or tell me that they walk in without letting me know either way. If they do the last one, they've left the detail of stepping on one or not up to me. That's not playing their character. It's simply narrating a detail of the walk across the floor. Playing the PC is what [USER=7032025]@Lyxen[/USER] did when he played the example PC as getting distracted and paying attention to everything else except his target AFTER the PC began throwing the knife. [/QUOTE]
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Declarations that start combat vs. initiative
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