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Declaring Immediate Interrupts
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<blockquote data-quote="Blackbrrd" data-source="post: 5005547" data-attributes="member: 63962"><p>Looking over the replies, it now seems to me that the player shouldn't know the result of the roll before player decides to use Disruptive Strike.</p><p></p><p>As a DM I try to do my turn as quickly as possible. Prompting the players for actions several times on each monster turn isn't feasible. A compromise would be for the DM to declare the attacks a bit like this: "The zombie x does his Zombie Smash on y". If you have an immediate interrupt power you want to use, you have to pay attention and use it at the correct time. To give the player some additional hints I would probably notify him if a big attack is incoming.</p><p></p><p>As the player with the Ranger I would look at the monsters and note which ones are the soldiers and NOT use the power on them. I would try to target something softer like artillery. I might even decide to use it on a brute if he is targeting a soft target. In other words: I will have decided under what circumstances I would use my Disruptive Strike.</p><p></p><p>I think this would work out ok for me as a player and DM.</p><p></p><p>A sidenote: There is no 3rd level encounter powers that get even close to Disruptive Strike in power if you let the player decide after the attack. (In my games, with a total of 12 characters). This ruling, which seems correct will balance it quite a bit.</p><p></p><p>(Regarding the damage from immediate actions - they are essentially free, in other words, when checking their damage, you have to add the damage from an at-will power to it, to check the damage. For the ranger that is twin strike, so this power does 3d12+3x(enchant+ass)+1x dex, a really high damage power. At level 8 the ranger in our party would do 3d10+1d8+21 damage if he hit with all the attacks - quite substantial.)</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5005547, member: 63962"] Looking over the replies, it now seems to me that the player shouldn't know the result of the roll before player decides to use Disruptive Strike. As a DM I try to do my turn as quickly as possible. Prompting the players for actions several times on each monster turn isn't feasible. A compromise would be for the DM to declare the attacks a bit like this: "The zombie x does his Zombie Smash on y". If you have an immediate interrupt power you want to use, you have to pay attention and use it at the correct time. To give the player some additional hints I would probably notify him if a big attack is incoming. As the player with the Ranger I would look at the monsters and note which ones are the soldiers and NOT use the power on them. I would try to target something softer like artillery. I might even decide to use it on a brute if he is targeting a soft target. In other words: I will have decided under what circumstances I would use my Disruptive Strike. I think this would work out ok for me as a player and DM. A sidenote: There is no 3rd level encounter powers that get even close to Disruptive Strike in power if you let the player decide after the attack. (In my games, with a total of 12 characters). This ruling, which seems correct will balance it quite a bit. (Regarding the damage from immediate actions - they are essentially free, in other words, when checking their damage, you have to add the damage from an at-will power to it, to check the damage. For the ranger that is twin strike, so this power does 3d12+3x(enchant+ass)+1x dex, a really high damage power. At level 8 the ranger in our party would do 3d10+1d8+21 damage if he hit with all the attacks - quite substantial.) [/QUOTE]
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