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Declaring Immediate Interrupts
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<blockquote data-quote="CapnZapp" data-source="post: 5005554" data-attributes="member: 12731"><p>To make my opinion more clear: </p><p></p><p>This kind of powers use a poorly thought out implementation. </p><p></p><p>...either you slow the game to a crawl (by adding in pauses which 95% of the time won't be used)</p><p>-or-</p><p>...or you allow a player to react after the event (which these powers clearly aren't balanced for, making them massively over-powered)</p><p>-or-</p><p>...or you force the player to make a split-second decision; alternatively disrupt the GM's turn. Both to most people is decidedly unfun, and generally makes the power "not worth the hassle".</p><p></p><p>In conclusion: </p><p></p><p>WotC should really explain what they were thinking when they added these powers. They really need to do a step-by-step example, where they explain exactly how these powers were meant to be used in real gameplay.</p><p></p><p>Until this happens, I'm inclined to simply ban these powers outright from my game.</p><p></p><p>The way WotC have snuck in the powers without a guide on how to use them means they contribute a net loss of fun, as I see it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 5005554, member: 12731"] To make my opinion more clear: This kind of powers use a poorly thought out implementation. ...either you slow the game to a crawl (by adding in pauses which 95% of the time won't be used) -or- ...or you allow a player to react after the event (which these powers clearly aren't balanced for, making them massively over-powered) -or- ...or you force the player to make a split-second decision; alternatively disrupt the GM's turn. Both to most people is decidedly unfun, and generally makes the power "not worth the hassle". In conclusion: WotC should really explain what they were thinking when they added these powers. They really need to do a step-by-step example, where they explain exactly how these powers were meant to be used in real gameplay. Until this happens, I'm inclined to simply ban these powers outright from my game. The way WotC have snuck in the powers without a guide on how to use them means they contribute a net loss of fun, as I see it. [/QUOTE]
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