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<blockquote data-quote="Hussar" data-source="post: 2733762" data-attributes="member: 22779"><p>Shaman wrote:</p><p></p><p> (bold mine)</p><p></p><p>Pardon? Have you actually bought that many AEG d20 products? I unfortunately have. While I love the WLD, I'm by no means going to try to defend it in terms of any production values. When, in a single 150 encounter region, I have to fix the errors in about 35 encounters, that says some pretty shoddy editting to me. Looking through their one word title series (I own Evil, Mercenaries and Secrets) and I see page after page of typos, mechanical errors and outright mistakes. </p><p></p><p>AEG getting out of the RPG biz was mentioned earlier as an example of the downturn in the industry. I'm sure that's part of it. But, I'm also pretty sure that book after book of crap quality had a big part of it as well. Scarred Lands suffered the same way despite claims that it was the release of 3.5 that sunk the setting. Let's face it, if you keep publishing crap books, people are going to go where the quality is. If I pick up a WOTC book, while I know there may be errors in it, I also know that in very short order, there will be errata issued and I know that I'm not going to see the word "orc" replaced with the word "ore" by someone's word processor spellchecking program.</p><p></p><p>Before anyone accuses me of being unduly unfair, let me relate a recent example. I've just finished going over Region B in the World's Largest Dungeon. Region B has about 150 numbered encounters. I found mistakes in about 1/5th of them. Mistakes ranged from relatively minor errors - misprints, bad cut and paste jobs, things like that, to fairly serious mistakes - mislabeld rooms on the map, descriptions not matching the map making the descriptions invalid, poor mechanics like hobgoblins riding worgs (sorry, worgs are medium creautures and cannot be ridden by hobgoblins); to very serious errors like the entire premise of the region being physically impossible. Let me explain. The basic plot of the region is that a group of cultists must move from area X to area Y in order to worship at an idol. However, there are only two possible routes to the idol, one leads to a certain death at the hands of a group of really cool undead fallen paladins and the other route leads straight through the center of an enemy camp after passing through an area that the group refuses to enter. This makes the entire premise of the region impossible.</p><p></p><p>Now, I can fix this without too much difficulty. I knocked a couple of holes in some walls and opened a new route. But, my point still remains that this is shockingly poor editting and design. And I know beyond a shadow of a doubt that if the WLD had been produced by WOTC, that this sort of thing would not happen. Trying to argue that the only advantage WOTC books have over other books is pretty pictures is silly. Something I have always argued is that if d20 publishers really want to be taken seriously, they must start making a concerted effort to properly proofread their works. This sort of thing is far too common in d20 books and it makes people seriously question all d20 publishers, not just the one that happens to be making the mistakes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2733762, member: 22779"] Shaman wrote: (bold mine) Pardon? Have you actually bought that many AEG d20 products? I unfortunately have. While I love the WLD, I'm by no means going to try to defend it in terms of any production values. When, in a single 150 encounter region, I have to fix the errors in about 35 encounters, that says some pretty shoddy editting to me. Looking through their one word title series (I own Evil, Mercenaries and Secrets) and I see page after page of typos, mechanical errors and outright mistakes. AEG getting out of the RPG biz was mentioned earlier as an example of the downturn in the industry. I'm sure that's part of it. But, I'm also pretty sure that book after book of crap quality had a big part of it as well. Scarred Lands suffered the same way despite claims that it was the release of 3.5 that sunk the setting. Let's face it, if you keep publishing crap books, people are going to go where the quality is. If I pick up a WOTC book, while I know there may be errors in it, I also know that in very short order, there will be errata issued and I know that I'm not going to see the word "orc" replaced with the word "ore" by someone's word processor spellchecking program. Before anyone accuses me of being unduly unfair, let me relate a recent example. I've just finished going over Region B in the World's Largest Dungeon. Region B has about 150 numbered encounters. I found mistakes in about 1/5th of them. Mistakes ranged from relatively minor errors - misprints, bad cut and paste jobs, things like that, to fairly serious mistakes - mislabeld rooms on the map, descriptions not matching the map making the descriptions invalid, poor mechanics like hobgoblins riding worgs (sorry, worgs are medium creautures and cannot be ridden by hobgoblins); to very serious errors like the entire premise of the region being physically impossible. Let me explain. The basic plot of the region is that a group of cultists must move from area X to area Y in order to worship at an idol. However, there are only two possible routes to the idol, one leads to a certain death at the hands of a group of really cool undead fallen paladins and the other route leads straight through the center of an enemy camp after passing through an area that the group refuses to enter. This makes the entire premise of the region impossible. Now, I can fix this without too much difficulty. I knocked a couple of holes in some walls and opened a new route. But, my point still remains that this is shockingly poor editting and design. And I know beyond a shadow of a doubt that if the WLD had been produced by WOTC, that this sort of thing would not happen. Trying to argue that the only advantage WOTC books have over other books is pretty pictures is silly. Something I have always argued is that if d20 publishers really want to be taken seriously, they must start making a concerted effort to properly proofread their works. This sort of thing is far too common in d20 books and it makes people seriously question all d20 publishers, not just the one that happens to be making the mistakes. [/QUOTE]
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