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Deconstructing 5e Classes - interest?
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<blockquote data-quote="Graethynne" data-source="post: 6394995" data-attributes="member: 68895"><p>Hey Folks, </p><p></p><p>As a bit of a pet project I have started deconstructing the 5e classes. The premise is this - assume each class was built ala carte from a menu of options on a budget of 100 points. Them imagine you could pick and choose from this menu to build your own class. It's a bit like multi-classing. </p><p></p><p>I've got a rough draft completed and was wondering if anyone was interested in looking at/commenting on/trying to break it (or pointing out to me that this has already been done and that I should save my breath). </p><p></p><p>Anticipated Questions:</p><p></p><p>Why are you doing this? It started out as nothing more than an attempt to make a particular archetype (in this case the soul knife). I considered a few multi-classing options, starting hacking mechanics and then wondered if I could do this systemically rather than ad hoc. It also dawned on me that WotC may have actually concocted a loose point system in their design process and if I stumbled onto it I might simplify this for myself. </p><p></p><p>Why not just use multi-classing? The MC system looks like something that is neat at very low levels (when you get the basic unlocks for one or two classes) and maybe pretty neat at high levels where you can take just the right numbers of levels in the classes you want in order to achieve whatever it is you are going for. But in the middle range (say 8-14) it seems like it might feel a bit weighed down. Obviously I haven't gotten to play much yet, so this is speculation. </p><p></p><p>Shouldn't you play before you tinker? Ideally yes, but I don't expect I'll have the opportunity to play enough to answer this thought experiment any time soon. </p><p></p><p>Why are you saying multi-classing is broken if you haven't played with it yet? I'm not. Multiclassing may actually work super fine good and if somebody wants to post in this thread a multiclass progression that captures the soul knife for them, I'd love to read it. </p><p></p><p>This idea sounds awesome where can I look at this thing? (I can dream right?) Gee thanks, if there is some interest I'll post a link to a copy of the spreadsheet with free commenting permissions so folks can go nuts. If interest is pretty sparse I might just pm that info or something. </p><p></p><p>Thanks for your comments, </p><p></p><p>G</p></blockquote><p></p>
[QUOTE="Graethynne, post: 6394995, member: 68895"] Hey Folks, As a bit of a pet project I have started deconstructing the 5e classes. The premise is this - assume each class was built ala carte from a menu of options on a budget of 100 points. Them imagine you could pick and choose from this menu to build your own class. It's a bit like multi-classing. I've got a rough draft completed and was wondering if anyone was interested in looking at/commenting on/trying to break it (or pointing out to me that this has already been done and that I should save my breath). Anticipated Questions: Why are you doing this? It started out as nothing more than an attempt to make a particular archetype (in this case the soul knife). I considered a few multi-classing options, starting hacking mechanics and then wondered if I could do this systemically rather than ad hoc. It also dawned on me that WotC may have actually concocted a loose point system in their design process and if I stumbled onto it I might simplify this for myself. Why not just use multi-classing? The MC system looks like something that is neat at very low levels (when you get the basic unlocks for one or two classes) and maybe pretty neat at high levels where you can take just the right numbers of levels in the classes you want in order to achieve whatever it is you are going for. But in the middle range (say 8-14) it seems like it might feel a bit weighed down. Obviously I haven't gotten to play much yet, so this is speculation. Shouldn't you play before you tinker? Ideally yes, but I don't expect I'll have the opportunity to play enough to answer this thought experiment any time soon. Why are you saying multi-classing is broken if you haven't played with it yet? I'm not. Multiclassing may actually work super fine good and if somebody wants to post in this thread a multiclass progression that captures the soul knife for them, I'd love to read it. This idea sounds awesome where can I look at this thing? (I can dream right?) Gee thanks, if there is some interest I'll post a link to a copy of the spreadsheet with free commenting permissions so folks can go nuts. If interest is pretty sparse I might just pm that info or something. Thanks for your comments, G [/QUOTE]
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