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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 6497965" data-attributes="member: 12731"><p>This, very much this. </p><p></p><p>The vibe I'm getting is that things aren't truly well thought through.</p><p></p><p>And that is a big problem for me. </p><p></p><p>They removed the magic shoppe, but they did not come up with a directly comparable alternative. </p><p></p><p>Not all groups care for building castles or starting churches. Lots of groups just want to move on to the next exciting adventure, the next monster-filled dungeon.</p><p></p><p>For these groups, there really isn't anything to spend your gold on past, perhaps, level five. Having a guild or a wizard tower simply have no bearing. </p><p></p><p>Having a brand new +1 longsword would.</p><p></p><p>I haven't found a good solution yet. Adventurers will collect hundreds of thousands of gold: but if you don't care for a new castle, there really isn't anything to spend it on. Not that can match the utility and therefore desirability of a magic shoppe.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6497965, member: 12731"] This, very much this. The vibe I'm getting is that things aren't truly well thought through. And that is a big problem for me. They removed the magic shoppe, but they did not come up with a directly comparable alternative. Not all groups care for building castles or starting churches. Lots of groups just want to move on to the next exciting adventure, the next monster-filled dungeon. For these groups, there really isn't anything to spend your gold on past, perhaps, level five. Having a guild or a wizard tower simply have no bearing. Having a brand new +1 longsword would. I haven't found a good solution yet. Adventurers will collect hundreds of thousands of gold: but if you don't care for a new castle, there really isn't anything to spend it on. Not that can match the utility and therefore desirability of a magic shoppe. [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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