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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 7349277" data-attributes="member: 12731"><p>Returning to this rather influential post a few years later to make one observation and one error notification. </p><p></p><p>My observation is that it is easy to miss that treasure hoards are per party, not per adventurer. As the post says, it assumes a four-way split. If your party consists of five people, if the DM does not compensate, the figures will be higher than what you will see at your table.</p><p></p><p>My error notification is triggered by the large jump at each tier. This tells me [MENTION=35915]tankschmidt[/MENTION] has used the average level of the party to calculate which tier of hoards to use, not the challenge rating of the monster said party just defeated. This is incorrect. </p><p></p><p>Since a level 4 party can and will loot the hoards of CR 5 creatures, they will gain tier II hoards already while still in tier I themselves. This makes the jump between tiers MUCH less abrupt, even if I suspect it won't actually change the end numbers much. By this I suspect a more accurate graph would feature higher data points at levels 4 and 5 and maybe 6 (and most significantly would <u>not</u> have a huge jump between levels 5 and 6) but by the time the party reach the end of each tier this effect would have been reduced to background noise. </p><p></p><p>If that - the DMG does specify how many hoards of each tier is to be expected, and if that is taken into account, the level 20 sum should not change at all. The reason this matters is because I can't graph the table since each tier jump is not representative of what the designers intended.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7349277, member: 12731"] Returning to this rather influential post a few years later to make one observation and one error notification. My observation is that it is easy to miss that treasure hoards are per party, not per adventurer. As the post says, it assumes a four-way split. If your party consists of five people, if the DM does not compensate, the figures will be higher than what you will see at your table. My error notification is triggered by the large jump at each tier. This tells me [MENTION=35915]tankschmidt[/MENTION] has used the average level of the party to calculate which tier of hoards to use, not the challenge rating of the monster said party just defeated. This is incorrect. Since a level 4 party can and will loot the hoards of CR 5 creatures, they will gain tier II hoards already while still in tier I themselves. This makes the jump between tiers MUCH less abrupt, even if I suspect it won't actually change the end numbers much. By this I suspect a more accurate graph would feature higher data points at levels 4 and 5 and maybe 6 (and most significantly would [U]not[/U] have a huge jump between levels 5 and 6) but by the time the party reach the end of each tier this effect would have been reduced to background noise. If that - the DMG does specify how many hoards of each tier is to be expected, and if that is taken into account, the level 20 sum should not change at all. The reason this matters is because I can't graph the table since each tier jump is not representative of what the designers intended. [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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