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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 7591739" data-attributes="member: 12731"><p>No, nobody wants WotC to give out candy to their players despite the Dungeon Master's objections. Just shut that straw man down, thank you very much. </p><p></p><p>If you'd said "I don't like magic shoppes" that'd be okay, but no - there is nothing wrong with providing the DM with a workable framework for purchasing magic items. </p><p></p><p>After all, a reasonably strong DM will then use that framework to answer the question "but what do you DO with all that gold" in campaigns not interested in downtime, without wrecking said campaigns.</p><p></p><p>The argument "we can't print the advice because players will bend their DMs arms to get all the good stuff and unbalance play" is utterly nonsensical.</p><p></p><p>This isn't about giving up on 5E's ethos "magic items aren't required for the game to work".</p><p></p><p>This is realizing that the magic-less campaign is a fantasy only perpetuated by the rules, not supported by any official campaign. </p><p></p><p>This is just WotC wanting to keep handing out items and gold like they used to, but not take the responsibility to provide an actual mechanism to get that to work. They're dumping all the work on us DMs. They're ignoring the sizable segment of the customer base that isn't satisfied with castle building and thieves guild opening for their gold, and they're doing so simply because getting it right is hard, and requires work, which means costs.</p><p></p><p>All the official campaigns I've read (almost all of them) have zero provisions for "okay lets put the story on hold for a month or three while we build a castle each, which then have absolutely zero impact on the rest of the story".</p><p></p><p>Every campaign is still written exactly as before, where you could convert your tens of thousands of gold pieces into useful adventuring gear. Except the system for doing so is not even half-arsed, as the (now years old) "sane magic pricing" system so clearly illustrates.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7591739, member: 12731"] No, nobody wants WotC to give out candy to their players despite the Dungeon Master's objections. Just shut that straw man down, thank you very much. If you'd said "I don't like magic shoppes" that'd be okay, but no - there is nothing wrong with providing the DM with a workable framework for purchasing magic items. After all, a reasonably strong DM will then use that framework to answer the question "but what do you DO with all that gold" in campaigns not interested in downtime, without wrecking said campaigns. The argument "we can't print the advice because players will bend their DMs arms to get all the good stuff and unbalance play" is utterly nonsensical. This isn't about giving up on 5E's ethos "magic items aren't required for the game to work". This is realizing that the magic-less campaign is a fantasy only perpetuated by the rules, not supported by any official campaign. This is just WotC wanting to keep handing out items and gold like they used to, but not take the responsibility to provide an actual mechanism to get that to work. They're dumping all the work on us DMs. They're ignoring the sizable segment of the customer base that isn't satisfied with castle building and thieves guild opening for their gold, and they're doing so simply because getting it right is hard, and requires work, which means costs. All the official campaigns I've read (almost all of them) have zero provisions for "okay lets put the story on hold for a month or three while we build a castle each, which then have absolutely zero impact on the rest of the story". Every campaign is still written exactly as before, where you could convert your tens of thousands of gold pieces into useful adventuring gear. Except the system for doing so is not even half-arsed, as the (now years old) "sane magic pricing" system so clearly illustrates. [/QUOTE]
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