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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="Hussar" data-source="post: 7592628" data-attributes="member: 22779"><p>Look, [MENTION=12731]CapnZapp[/MENTION], I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't.</p><p></p><p>3e and 4e both took their mechanics from how earlier editions of the game were being played. If you played AD&D, you were absolutely dripping in magic items. Either from playing AD&D modules, or using the random treasure charts, AD&D presumed a huge number of magic items in the group. They might not have been powerful items, but, you did have a bunch of them. I mean, all you have to do is look at the 1e paladin who was limited to <em>only</em> ten magic items. 4 weapons, a suit of armor, a shield and 4 more magic items. That was the hard limit for paladins. Yikes! That's about what you'd expect on a 10th or 12th level 3e character in a very high magic campaign. </p><p></p><p>So, 3e and 4e welded the magic items into the character building rules. You were presumed to use magic items to build your character. The problem is, players being the pragmatists that they were, spent their cash on the Big 6 items and 99.9% of the rest of the magic items in the DMG and other books may well have not existed. It led to cookie cutter characters where, if you listed a character's class and level, you could guess, with a pretty decent degree of accuracy, exactly what items that character had.</p><p></p><p>5e doesn't do that though. There is zero presumption that your characters will get any magic items. Magic items, like they were in 1e, are a bonus, not simply part of the math. Because they aren't part of the math, you can't then bolt a mathematical system of magic items onto the base system and expect it to work. It won't. It can't. </p><p></p><p>So, yeah, I know what you want. What you really, really want. But, it's just not feasible under this ruleset. It won't work.</p><p></p><p>I mean, heck, my current Dragon Heist group of 5 PC's is now 4th level and still has yet to see any magic item more powerful than a scroll of Darkvision. By the end of the module, I don't think they will get a single magic weapon, as far as I remember anyway. OTOH, the module does build in TONS of down time. You can let years pass in the module and it's fine.</p><p></p><p>Some modules are on tight time lines, but, not all of them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7592628, member: 22779"] Look, [MENTION=12731]CapnZapp[/MENTION], I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. 3e and 4e both took their mechanics from how earlier editions of the game were being played. If you played AD&D, you were absolutely dripping in magic items. Either from playing AD&D modules, or using the random treasure charts, AD&D presumed a huge number of magic items in the group. They might not have been powerful items, but, you did have a bunch of them. I mean, all you have to do is look at the 1e paladin who was limited to [i]only[/i] ten magic items. 4 weapons, a suit of armor, a shield and 4 more magic items. That was the hard limit for paladins. Yikes! That's about what you'd expect on a 10th or 12th level 3e character in a very high magic campaign. So, 3e and 4e welded the magic items into the character building rules. You were presumed to use magic items to build your character. The problem is, players being the pragmatists that they were, spent their cash on the Big 6 items and 99.9% of the rest of the magic items in the DMG and other books may well have not existed. It led to cookie cutter characters where, if you listed a character's class and level, you could guess, with a pretty decent degree of accuracy, exactly what items that character had. 5e doesn't do that though. There is zero presumption that your characters will get any magic items. Magic items, like they were in 1e, are a bonus, not simply part of the math. Because they aren't part of the math, you can't then bolt a mathematical system of magic items onto the base system and expect it to work. It won't. It can't. So, yeah, I know what you want. What you really, really want. But, it's just not feasible under this ruleset. It won't work. I mean, heck, my current Dragon Heist group of 5 PC's is now 4th level and still has yet to see any magic item more powerful than a scroll of Darkvision. By the end of the module, I don't think they will get a single magic weapon, as far as I remember anyway. OTOH, the module does build in TONS of down time. You can let years pass in the module and it's fine. Some modules are on tight time lines, but, not all of them. [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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