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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="Sadras" data-source="post: 7592695" data-attributes="member: 6688277"><p>Despite me not 100% agreeing with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=12731" target="_blank">CapnZapp</a></u></strong></em> regarding rarity, I don't believe the above statements are quite true.</p><p></p><p>I mean what you need is a base for the cost of magic, it should not be so difficult to tabulate.</p><p>Then what you need are (1) multipliers for high and low magic campaigns, (2) Consumable or Permanent enchantments, (3) Utility and (4) Rarity (Tiered - perhaps as per @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=463" target="_blank">S'mon</a></u></strong></em>'s post).</p><p></p><p>It just requires some work which I think WotC would rather not invest but I think it would be worthwhile in the long run, but that is just me.</p><p> </p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=12731" target="_blank">CapnZapp</a></u></strong></em>, funny enough despite all the negative feedback you endure on this board for the issues regarding Rests, Feats and Magical Items I certainly appreciate the conversations and sometimes solutions that arise from the community. I'm satisfied with the Rest variant that arose from that mammoth thread and I'm using the amendments to some of the Feats I felt needed sprucing up.</p><p></p><p>The Magical Item creation/cost has always, ALWAYS, been a thorn in my side. I just need to hunker down one full week and fix it into something I'm comfortable with for myself and my table. All this time, I have been evaluating cost of items on what feels good with guidance from the book. Slowly building a list that way. It has worked, but every time I dread the question as to what is available...</p><p>especially as the PCs reach higher levels and travel to more exotic places.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7592695, member: 6688277"] Despite me not 100% agreeing with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=12731"]CapnZapp[/URL][/U][/B][/I] regarding rarity, I don't believe the above statements are quite true. I mean what you need is a base for the cost of magic, it should not be so difficult to tabulate. Then what you need are (1) multipliers for high and low magic campaigns, (2) Consumable or Permanent enchantments, (3) Utility and (4) Rarity (Tiered - perhaps as per @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=463"]S'mon[/URL][/U][/B][/I]'s post). It just requires some work which I think WotC would rather not invest but I think it would be worthwhile in the long run, but that is just me. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=12731"]CapnZapp[/URL][/U][/B][/I], funny enough despite all the negative feedback you endure on this board for the issues regarding Rests, Feats and Magical Items I certainly appreciate the conversations and sometimes solutions that arise from the community. I'm satisfied with the Rest variant that arose from that mammoth thread and I'm using the amendments to some of the Feats I felt needed sprucing up. The Magical Item creation/cost has always, ALWAYS, been a thorn in my side. I just need to hunker down one full week and fix it into something I'm comfortable with for myself and my table. All this time, I have been evaluating cost of items on what feels good with guidance from the book. Slowly building a list that way. It has worked, but every time I dread the question as to what is available... especially as the PCs reach higher levels and travel to more exotic places. [/QUOTE]
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