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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="77IM" data-source="post: 7593218" data-attributes="member: 12377"><p>These are great points. To me, the spell-level system provides the basis for those debates, and is extremely valuable for that reason. We can debate whether <em>flame strike</em> should really be 5th level when it's arguably no better than <em>fireball</em>, but nobody's really arguing for <em>flame strike</em> to be 1st level, nor 7th level.</p><p></p><p>Another system I like to compare to is <strong>Challenge Rating</strong>. We all know that CR isn't perfect; in some ways, it is deeply flawed. But it's still super useful.</p><p></p><p>For example, we can debate whether a Nightstalker is really CR 20 considering its complete vulnerability to save-or-suck effects -- but you know not to throw one at a level 4 party, and really you know to be careful throwing it at a level 15 party.</p><p></p><p>Or look at something like a CR 8 young dragon; how will a party of 4th-level characters fare? Well if the dragon gets the drop on them it could go badly. But if the party has like 7 members and they are prepared for this dragon then it may be a difficult fight, but they will likely win. If it's a party of 12th-level characters loaded up with anti-dragon magic items, well, it will be a cake walk.</p><p></p><p>That's what I want for magic items, just a rough number gauging usefulness relative to other items. Rarity <em>could have</em> been that number. But they got it wrong often enough that it doesn't really work for me, and it's a little too coarse-grained. (Like if monsters were rated by Tier: there's a big difference between CR 5 and CR 10, but both would be lumped into "Tier II".)</p><p></p><p></p><p></p><p>What is the CR of a wraith? Now, what is the CR of a wraith in a party full of clerics? What is the CR of a lycanthrope in a party with no magic items and no spellcasters? What is the CR of a fire elemental in a party full of spellcasters with only fire magic? What about a party full of spellcasters with only water magic?</p><p></p><p><em>Everything</em> is campaign dependent. The rules are supposed to provide a baseline.</p></blockquote><p></p>
[QUOTE="77IM, post: 7593218, member: 12377"] These are great points. To me, the spell-level system provides the basis for those debates, and is extremely valuable for that reason. We can debate whether [I]flame strike[/I] should really be 5th level when it's arguably no better than [I]fireball[/I], but nobody's really arguing for [I]flame strike[/I] to be 1st level, nor 7th level. Another system I like to compare to is [B]Challenge Rating[/B]. We all know that CR isn't perfect; in some ways, it is deeply flawed. But it's still super useful. For example, we can debate whether a Nightstalker is really CR 20 considering its complete vulnerability to save-or-suck effects -- but you know not to throw one at a level 4 party, and really you know to be careful throwing it at a level 15 party. Or look at something like a CR 8 young dragon; how will a party of 4th-level characters fare? Well if the dragon gets the drop on them it could go badly. But if the party has like 7 members and they are prepared for this dragon then it may be a difficult fight, but they will likely win. If it's a party of 12th-level characters loaded up with anti-dragon magic items, well, it will be a cake walk. That's what I want for magic items, just a rough number gauging usefulness relative to other items. Rarity [I]could have[/I] been that number. But they got it wrong often enough that it doesn't really work for me, and it's a little too coarse-grained. (Like if monsters were rated by Tier: there's a big difference between CR 5 and CR 10, but both would be lumped into "Tier II".) What is the CR of a wraith? Now, what is the CR of a wraith in a party full of clerics? What is the CR of a lycanthrope in a party with no magic items and no spellcasters? What is the CR of a fire elemental in a party full of spellcasters with only fire magic? What about a party full of spellcasters with only water magic? [I]Everything[/I] is campaign dependent. The rules are supposed to provide a baseline. [/QUOTE]
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