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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="77IM" data-source="post: 7593472" data-attributes="member: 12377"><p>Well, yeah, a system where a PC can snap their fingers and convert gold into a magic item as a bonus action would be pretty terrible.</p><p></p><p>But <em>availability</em> of magic items is just as much in the DM's control as the presence of a wraith. Sure, if the PCs know they are going up against a bunch of undead, they could see that a <em>mace of disruption</em> only cost 755 gp, and try to buy one; but there's no guarantee that one is for sale. And personally, I find the rarity system perfectly fine as a gauge of availability. <em>Universal solvent</em> may only cost $100 because of how useless it is, but as a legendary item, it may be really really difficult to track down.</p><p></p><p>That's how to have it both ways. Provide the relative utility numbers for magic items, but make it clear to players up-front that the items they want might be hard to find -- they don't get to just pick and choose. Make that the baseline, and then DMs can relax it if they want.</p></blockquote><p></p>
[QUOTE="77IM, post: 7593472, member: 12377"] Well, yeah, a system where a PC can snap their fingers and convert gold into a magic item as a bonus action would be pretty terrible. But [I]availability[/I] of magic items is just as much in the DM's control as the presence of a wraith. Sure, if the PCs know they are going up against a bunch of undead, they could see that a [I]mace of disruption[/I] only cost 755 gp, and try to buy one; but there's no guarantee that one is for sale. And personally, I find the rarity system perfectly fine as a gauge of availability. [I]Universal solvent[/I] may only cost $100 because of how useless it is, but as a legendary item, it may be really really difficult to track down. That's how to have it both ways. Provide the relative utility numbers for magic items, but make it clear to players up-front that the items they want might be hard to find -- they don't get to just pick and choose. Make that the baseline, and then DMs can relax it if they want. [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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