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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="Hussar" data-source="post: 7594057" data-attributes="member: 22779"><p>As far as WotC modules dripping with gold and magic, again, I'm not really convinced.</p><p></p><p>I've only run Dragon Heist, but, I've played a good chunk of Princes, Ravenloft and all of the Giants module (and I mean all, we took on every single giant lair.) Hardly seemed like a lot of magic or money to be honest. We did wind up with magic items, sure, but, that's because we used the Xanathar's buying system.</p><p></p><p>Found it to be a lot of fun actually. I wound up with interesting items that I never would have considered buying but added all sorts of goodies to my character - a warhammer of warning, for example, turned out to be far more interesting in play than I would have thought. Advantage to initiative and can't be surprised. Came in very useful. The Cube of Force that we got became the center piece of the campaign for several modules. </p><p></p><p>The problem with an item pricing list, as I said before, is you wind up with cookie cutter characters. Everyone quickly learns what the "best" items for the price are. It's like the stat boost items in 3e. Nothing you could buy would impact more of the game than a stat boost item. It would affect nearly every roll you made. For the price, you could simply not beat it. So, EVERYONE had a +2 then maybe +4 stat boost item ASAP. It makes sense. From a utility standpoint, you couldn't beat it. Not doing it was virtually gimping your character.</p><p></p><p>And, then, the designers started taking that into consideration when making modules. The Dungeon modules, for example, assumed you would have these Big Six items and designed encounters, not based on baseline, but based on the expected items you would have - so upping the DC's, using higher HP and AC monsters, etc. And the arms race got off with a bang. But, that meant that the items you got weren't actually doing anything. You just fought bigger monsters at lower levels. </p><p></p><p>5e really has ejected that baggage and I can't say I'm disappointed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7594057, member: 22779"] As far as WotC modules dripping with gold and magic, again, I'm not really convinced. I've only run Dragon Heist, but, I've played a good chunk of Princes, Ravenloft and all of the Giants module (and I mean all, we took on every single giant lair.) Hardly seemed like a lot of magic or money to be honest. We did wind up with magic items, sure, but, that's because we used the Xanathar's buying system. Found it to be a lot of fun actually. I wound up with interesting items that I never would have considered buying but added all sorts of goodies to my character - a warhammer of warning, for example, turned out to be far more interesting in play than I would have thought. Advantage to initiative and can't be surprised. Came in very useful. The Cube of Force that we got became the center piece of the campaign for several modules. The problem with an item pricing list, as I said before, is you wind up with cookie cutter characters. Everyone quickly learns what the "best" items for the price are. It's like the stat boost items in 3e. Nothing you could buy would impact more of the game than a stat boost item. It would affect nearly every roll you made. For the price, you could simply not beat it. So, EVERYONE had a +2 then maybe +4 stat boost item ASAP. It makes sense. From a utility standpoint, you couldn't beat it. Not doing it was virtually gimping your character. And, then, the designers started taking that into consideration when making modules. The Dungeon modules, for example, assumed you would have these Big Six items and designed encounters, not based on baseline, but based on the expected items you would have - so upping the DC's, using higher HP and AC monsters, etc. And the arms race got off with a bang. But, that meant that the items you got weren't actually doing anything. You just fought bigger monsters at lower levels. 5e really has ejected that baggage and I can't say I'm disappointed. [/QUOTE]
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