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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 7594197" data-attributes="member: 12731"><p>Here you're conflating different things.</p><p></p><p>3E came with the larger numbers expectation built in. The designers did not take it into account because it crept into the system because prices existed. They took it into account because they were supposed to all along!</p><p></p><p>You can have prices without the expectation.</p><p></p><p>Take 5E for example. The core three books expect nothing. Nobody can go back in time and magically add in such expectations.</p><p></p><p>Adding prices to a supplement helps the DM whose players want to spend their gold on stuff but not on downtime things unrelated to the quest at hand. It still does not magically alter the math of the game or its expectations.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7594197, member: 12731"] Here you're conflating different things. 3E came with the larger numbers expectation built in. The designers did not take it into account because it crept into the system because prices existed. They took it into account because they were supposed to all along! You can have prices without the expectation. Take 5E for example. The core three books expect nothing. Nobody can go back in time and magically add in such expectations. Adding prices to a supplement helps the DM whose players want to spend their gold on stuff but not on downtime things unrelated to the quest at hand. It still does not magically alter the math of the game or its expectations. [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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