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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="TheSword" data-source="post: 7594349" data-attributes="member: 6879661"><p>Hmmm. Not sure you read the list properly. At least 9 of those points do translate gold into power. Just not in a formulaic way like +1 equals 5,000 gp like you’re suggesting. Having powerful useful effects in the game at a cost is already established in the rules.</p><p></p><p>You also seem blinded by the fact that not all player goals involve becoming immediately more physically powerful. Neither do they require down time. Having nice things, collecting, art objects etc are purchased for many reasons. Sometimes it’s just for the status symbol of demonstrating success. I’m a successful adventurer because look I have kingsTear earrings. Or a ruby studded scabbard. Or the gold plated skull of the troll I killed mounted above my fireplace.</p><p></p><p>You might purchase a collection of elven artifacts because the party intends to recruit the efforts of an elf mage and wants him to look favourably on them. Wearing rich clothing and jewelry might get them into a corrupt nobles ball that they would otherwise be excluded from... or at least kept at a distance. If you’re interested in the benefits of conspicuous wealth read ‘The Count of Monte Cristo’ or watch some more Bond films. It doesn’t take down time to buy these things... in fact pay someone else to buy them for you.</p><p></p><p>I can’t agree with your claim that the official campaigns come with hard deadlines as standard. In fact the only one I can think of that does (Tomb of Annihilation) specifically says the deadline can be flexed dependent on the campaign. It’s also a bit gauche to suggest that campaigns are all about dungeons in the traditional rats and spiders sense. a Noble Villa or city street is as likely to be dungeon as a hole in the ground in most of the official campaigns. I also think most players these days expect more than just a 30 room isometric dungeon experience.</p><p></p><p>You can simplify all you want for your campaigns and create your lists I’ve seen what you’ve suggested in other threads. I think it’s a bad idea personally because lists of magic mart pricing lead to builds for the most efficient character; discussion about ‘trap’ options - a term I abhor; and an unavoidable arms race between Players power and monster strength. It also makes magic items less magical.</p><p></p><p>In essence the OP was asking what else is there to spend money on and I have a list. The post wasn’t specifically aimed at you.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7594349, member: 6879661"] Hmmm. Not sure you read the list properly. At least 9 of those points do translate gold into power. Just not in a formulaic way like +1 equals 5,000 gp like you’re suggesting. Having powerful useful effects in the game at a cost is already established in the rules. You also seem blinded by the fact that not all player goals involve becoming immediately more physically powerful. Neither do they require down time. Having nice things, collecting, art objects etc are purchased for many reasons. Sometimes it’s just for the status symbol of demonstrating success. I’m a successful adventurer because look I have kingsTear earrings. Or a ruby studded scabbard. Or the gold plated skull of the troll I killed mounted above my fireplace. You might purchase a collection of elven artifacts because the party intends to recruit the efforts of an elf mage and wants him to look favourably on them. Wearing rich clothing and jewelry might get them into a corrupt nobles ball that they would otherwise be excluded from... or at least kept at a distance. If you’re interested in the benefits of conspicuous wealth read ‘The Count of Monte Cristo’ or watch some more Bond films. It doesn’t take down time to buy these things... in fact pay someone else to buy them for you. I can’t agree with your claim that the official campaigns come with hard deadlines as standard. In fact the only one I can think of that does (Tomb of Annihilation) specifically says the deadline can be flexed dependent on the campaign. It’s also a bit gauche to suggest that campaigns are all about dungeons in the traditional rats and spiders sense. a Noble Villa or city street is as likely to be dungeon as a hole in the ground in most of the official campaigns. I also think most players these days expect more than just a 30 room isometric dungeon experience. You can simplify all you want for your campaigns and create your lists I’ve seen what you’ve suggested in other threads. I think it’s a bad idea personally because lists of magic mart pricing lead to builds for the most efficient character; discussion about ‘trap’ options - a term I abhor; and an unavoidable arms race between Players power and monster strength. It also makes magic items less magical. In essence the OP was asking what else is there to spend money on and I have a list. The post wasn’t specifically aimed at you. [/QUOTE]
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