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Deconstructing 5e: Typical Wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 7594373" data-attributes="member: 12731"><p>They include magic items because players love them.</p><p></p><p>The claim they're "optional" is just a fantasy they use to wriggle out of having to properly support them.</p><p></p><p>This is clearly evidenced by published modules, which all have them.</p><p></p><p>You claiming they're kind of an ephemeral distraction that doesn't impact the game is what's non-sensical.</p><p></p><p>It's by including magic items, but then designing monsters with them not taken into account, they're betraying gamers.</p><p></p><p>As if magic items were just a crutch newbs need.</p><p></p><p>Nothing could be farther from the truth. Even heavily minmaxing power gamers live magic items. In fact, especially power games love to use magic items!</p><p></p><p>By providing items in the DMGs hoard rules as well as every published module on one hand, but then pretending nobody uses that when it comes to character vs monster strength, they're trying g to have the cake and still eat it. They can't publish D&D without loot, but they won't acknowledge this in a weasely attempt to not having to put in the man-hours necessary to properly support it.</p><p></p><p>Do you understand now?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7594373, member: 12731"] They include magic items because players love them. The claim they're "optional" is just a fantasy they use to wriggle out of having to properly support them. This is clearly evidenced by published modules, which all have them. You claiming they're kind of an ephemeral distraction that doesn't impact the game is what's non-sensical. It's by including magic items, but then designing monsters with them not taken into account, they're betraying gamers. As if magic items were just a crutch newbs need. Nothing could be farther from the truth. Even heavily minmaxing power gamers live magic items. In fact, especially power games love to use magic items! By providing items in the DMGs hoard rules as well as every published module on one hand, but then pretending nobody uses that when it comes to character vs monster strength, they're trying g to have the cake and still eat it. They can't publish D&D without loot, but they won't acknowledge this in a weasely attempt to not having to put in the man-hours necessary to properly support it. Do you understand now? [/QUOTE]
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Deconstructing 5e: Typical Wealth by Level
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