Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deconstructing 5e: Typical Wealth by Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ravnodaus" data-source="post: 7611816" data-attributes="member: 6997560"><p>I actually agree too, but if they're going to add as much abstraction as they already have, they should finish the job. 5e feels like splitting the lane on a two way street. Right now you get abstraction baked in but still stuck with specifics that are free-floating, without context, and aren't tied to anything that makes the slightest bit of sense.</p><p></p><p>I guess that's just my general 5e criticism, that it uses a lot of fuzzy-abstract logic that fails to make sense if you ever stop to think about what's happening. It isn't just in the economy side of things, it is pervasive with this edition. </p><p></p><p>Random example: Adamantine armor makes crit hits not crit you. Seems, fine.. except, does that mean that critical hits are always weapon strikes against your armor? Wait.. why would an adamantine chain shirt stop a maul hit to your face from critting you? It all breaks down if you try to look at it in anything other than weird abstraction.</p><p></p><p>I guess it is fine in some areas but the economic side is where it is absolutely the worst. It really feels like someone was sleeping on the job instead of writing a functional magic item system and are now trying to political talk us into believing they're even giving us a system. I just think that if we are stuck being in abstraction-land, we should have a proper abstraction based system so we can just ignore the ridiculous farcical issues that the current half-baked system is constantly generating. </p><p></p><p>But if I was steering the vehicle, I'd swerve us back into the realism lane, where everything has well thought out pricing and we had multiple guidelines for high/low fantasy item distribution curves as well as high/low power games within that framework. So yeah, totally agree with you.</p></blockquote><p></p>
[QUOTE="Ravnodaus, post: 7611816, member: 6997560"] I actually agree too, but if they're going to add as much abstraction as they already have, they should finish the job. 5e feels like splitting the lane on a two way street. Right now you get abstraction baked in but still stuck with specifics that are free-floating, without context, and aren't tied to anything that makes the slightest bit of sense. I guess that's just my general 5e criticism, that it uses a lot of fuzzy-abstract logic that fails to make sense if you ever stop to think about what's happening. It isn't just in the economy side of things, it is pervasive with this edition. Random example: Adamantine armor makes crit hits not crit you. Seems, fine.. except, does that mean that critical hits are always weapon strikes against your armor? Wait.. why would an adamantine chain shirt stop a maul hit to your face from critting you? It all breaks down if you try to look at it in anything other than weird abstraction. I guess it is fine in some areas but the economic side is where it is absolutely the worst. It really feels like someone was sleeping on the job instead of writing a functional magic item system and are now trying to political talk us into believing they're even giving us a system. I just think that if we are stuck being in abstraction-land, we should have a proper abstraction based system so we can just ignore the ridiculous farcical issues that the current half-baked system is constantly generating. But if I was steering the vehicle, I'd swerve us back into the realism lane, where everything has well thought out pricing and we had multiple guidelines for high/low fantasy item distribution curves as well as high/low power games within that framework. So yeah, totally agree with you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deconstructing 5e: Typical Wealth by Level
Top