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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Kalendraf" data-source="post: 1631203" data-attributes="member: 3433"><p>I've contemplated something similar to this kind of change before, and while I haven't arrived at the right rules to balance it yet, it seems that given enought forethought and proper testing it should be workable. I was approaching it from a slightly different angle though, looking for a way to eliminate the need for prestige classes, and boil them down into just one generic model. Most of the prestige-class unique features would become feats that have very specific/strict entry requirements instead. This would then serve as a base model for all prestige classes, either allowing the DM to design his own, or even let players think up ones as well...all the while insuring balance.</p><p></p><p>This would have several advantages. The DM could restrict the list of these abilities for his/her campaign instead of having to provide a list of all the prestige classes that are or are not allowed. It would allow characters a better chance to understand all the requirements they need to obtain that ability. In some cases it might become easier to qualify for certain abilities, which could be good or bad. Balancing everything is the key, and that's where a majority of the work would be for such a system.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1631203, member: 3433"] I've contemplated something similar to this kind of change before, and while I haven't arrived at the right rules to balance it yet, it seems that given enought forethought and proper testing it should be workable. I was approaching it from a slightly different angle though, looking for a way to eliminate the need for prestige classes, and boil them down into just one generic model. Most of the prestige-class unique features would become feats that have very specific/strict entry requirements instead. This would then serve as a base model for all prestige classes, either allowing the DM to design his own, or even let players think up ones as well...all the while insuring balance. This would have several advantages. The DM could restrict the list of these abilities for his/her campaign instead of having to provide a list of all the prestige classes that are or are not allowed. It would allow characters a better chance to understand all the requirements they need to obtain that ability. In some cases it might become easier to qualify for certain abilities, which could be good or bad. Balancing everything is the key, and that's where a majority of the work would be for such a system. [/QUOTE]
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