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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Conaill" data-source="post: 1631572" data-attributes="member: 1264"><p>Well, it looks like BESM's XP cost <em>does</em> scale with level. True, you could spend all your points at first level on feats and get 5 feats for 200 XP each. But if you were to pick one feat each level, the first one would cost 200 XP, the second 400 XP, the third 600 XP, and so on. </p><p></p><p>The main difference with your scaling seems to be that it's quadratic, rather than linear. If I understand it correctly, that means you couldn't make a character like a Fighter which gets about one feat per level, because eventually those feats would become prohibitively expensive. Seems like a linear scaling would make more sense in that case...</p><p></p><p></p><p>I have to admit I'm not a game designer, but I <em>am</em> a customer. And as a customer I have to say that I really, <strong>really</strong> dislike this way of designing games in an OGL environment!!</p><p></p><p>OGL is supposed to encourage standardisation, reuse, and building on top of existing work. Putting on "blinders" like this seems diametrically opposed to the OGL philosophy. So what if someone else has already made an OGL set of rules that partially overlaps with yours? Borrow what you like, discard the rest, and build on top of that. That's what the OGL is for! Instead, now we're stuck with two separate and *incompatible* rule sets.</p><p></p><p></p><p>I first ran into this situation with Bastion Press' "Alchemy & Herbalists"... I had noted that their material was totally out of whack with other published alchemical preparations (including the ones in the PHB!). I asked the author, and he flat out stated that he intentionally tried to ignore any other alchemy sources. Result: A&H is totally, completely, utterly incompatible with anything else, and I for one am not going to touch it with a 10' pole!</p><p></p><p>For context, I've played a gnome alchemist for well over two years now, and I've collected various alchemical preparations and rules from a wide variety of sources (25 sources and close to 300 alchemical preparations at last count), so I know whereof I speak. The vast majority of those are reasonably balanced and work well with each other. A&H is the one big carbuncle of an exception...</p><p></p><p></p><p>Ok... just had to get that off my chest... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Conaill, post: 1631572, member: 1264"] Well, it looks like BESM's XP cost [i]does[/i] scale with level. True, you could spend all your points at first level on feats and get 5 feats for 200 XP each. But if you were to pick one feat each level, the first one would cost 200 XP, the second 400 XP, the third 600 XP, and so on. The main difference with your scaling seems to be that it's quadratic, rather than linear. If I understand it correctly, that means you couldn't make a character like a Fighter which gets about one feat per level, because eventually those feats would become prohibitively expensive. Seems like a linear scaling would make more sense in that case... I have to admit I'm not a game designer, but I [i]am[/i] a customer. And as a customer I have to say that I really, [b]really[/b] dislike this way of designing games in an OGL environment!! OGL is supposed to encourage standardisation, reuse, and building on top of existing work. Putting on "blinders" like this seems diametrically opposed to the OGL philosophy. So what if someone else has already made an OGL set of rules that partially overlaps with yours? Borrow what you like, discard the rest, and build on top of that. That's what the OGL is for! Instead, now we're stuck with two separate and *incompatible* rule sets. I first ran into this situation with Bastion Press' "Alchemy & Herbalists"... I had noted that their material was totally out of whack with other published alchemical preparations (including the ones in the PHB!). I asked the author, and he flat out stated that he intentionally tried to ignore any other alchemy sources. Result: A&H is totally, completely, utterly incompatible with anything else, and I for one am not going to touch it with a 10' pole! For context, I've played a gnome alchemist for well over two years now, and I've collected various alchemical preparations and rules from a wide variety of sources (25 sources and close to 300 alchemical preparations at last count), so I know whereof I speak. The vast majority of those are reasonably balanced and work well with each other. A&H is the one big carbuncle of an exception... Ok... just had to get that off my chest... ;) [/QUOTE]
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