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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Desdichado" data-source="post: 1631853" data-attributes="member: 2205"><p>I find it ludicrous that you would expect every game designer to know about everything published, and/or that you would expect them to build off of something already published even if they knew of it. Does anyone complain that Iron Kingdoms, Freeport, Steam and Steel, Sorcery and Steam, and the DMG (as well as numerous others) all have completely different rules for Renaissance firearms that don't build off of each other? I'd much rather have competing, and different systems that I can cherry pick my favorite sets of rules from (Freeport's get my vote, for the record.)</p><p></p><p>Even if The Sigil knew about the BESM point-based d20 rules, why would you expect him to build off of them? It's entirely possible that he doesn't like them and thinks he can accomplish the same thing better.</p><p></p><p>And you also didn't answer my other question -- why does The Sigil get such a hard time from you for not using the BESM d20 rules, but you say nothing of the fact that the BESM d20 rules do not (insofar as I know) refer to the Mutants & Masterminds rules, which were published under the OGL before BESM d20 was.</p><p></p><p>If you think the whole point of the OGL was for one person to come up with a rule for something and everyone else to build off of that, then you're sadly mistaken. The whole point of the OGL was to open up the core mechanics of the D&D game so that other publishers could fill niches that Wizards of the Coast did not find profitable to fill, but without requiring them to develop a unique system from scratch to do so. Alternate rules are only a side effect of that, not the main point. And everyone uses whatever alternate rules they want in their publications, either someone else's open content, or something new that they create. Game designers, especially pdf publishers like The Sigil, are not "professionals", they have day jobs. Even Sean K. Reynolds recent review of Eberron shows that he apparently didn't know what Action Points are; he compared them to Star Wars force points rather than simply saying something along the lines of, "Action points are pretty much unchanged from their appearance in d20 Modern, Unearthed Arcana or Dragon Magazine. And this is the author of the Forgotten Realms book, and one who worked for Wizards of the Coast when d2o Modern came out (although someone might correct me on that timing; I don't recall the exact time SKR left.) I don't think it's reasonable to expect them to have all the OGL products ever printed and be intimately familiar with their particulars so they don't make something that's "incompatible" with, say BESM's rules for the same thing. By default, you're going to use one or the other, not both, so why do you care if they're compatible or not?</p><p></p><p>And I also think its really stretching it to expect that a niche product like BESM, where the stated genre is anime roleplaying, should be automatic for traditional fantasy gaming. Although a lot of gamers do like anime, a lot of them don't too. And if they don't, they'd have no reason to <em>ever</em> look at an anime game.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1631853, member: 2205"] I find it ludicrous that you would expect every game designer to know about everything published, and/or that you would expect them to build off of something already published even if they knew of it. Does anyone complain that Iron Kingdoms, Freeport, Steam and Steel, Sorcery and Steam, and the DMG (as well as numerous others) all have completely different rules for Renaissance firearms that don't build off of each other? I'd much rather have competing, and different systems that I can cherry pick my favorite sets of rules from (Freeport's get my vote, for the record.) Even if The Sigil knew about the BESM point-based d20 rules, why would you expect him to build off of them? It's entirely possible that he doesn't like them and thinks he can accomplish the same thing better. And you also didn't answer my other question -- why does The Sigil get such a hard time from you for not using the BESM d20 rules, but you say nothing of the fact that the BESM d20 rules do not (insofar as I know) refer to the Mutants & Masterminds rules, which were published under the OGL before BESM d20 was. If you think the whole point of the OGL was for one person to come up with a rule for something and everyone else to build off of that, then you're sadly mistaken. The whole point of the OGL was to open up the core mechanics of the D&D game so that other publishers could fill niches that Wizards of the Coast did not find profitable to fill, but without requiring them to develop a unique system from scratch to do so. Alternate rules are only a side effect of that, not the main point. And everyone uses whatever alternate rules they want in their publications, either someone else's open content, or something new that they create. Game designers, especially pdf publishers like The Sigil, are not "professionals", they have day jobs. Even Sean K. Reynolds recent review of Eberron shows that he apparently didn't know what Action Points are; he compared them to Star Wars force points rather than simply saying something along the lines of, "Action points are pretty much unchanged from their appearance in d20 Modern, Unearthed Arcana or Dragon Magazine. And this is the author of the Forgotten Realms book, and one who worked for Wizards of the Coast when d2o Modern came out (although someone might correct me on that timing; I don't recall the exact time SKR left.) I don't think it's reasonable to expect them to have all the OGL products ever printed and be intimately familiar with their particulars so they don't make something that's "incompatible" with, say BESM's rules for the same thing. By default, you're going to use one or the other, not both, so why do you care if they're compatible or not? And I also think its really stretching it to expect that a niche product like BESM, where the stated genre is anime roleplaying, should be automatic for traditional fantasy gaming. Although a lot of gamers do like anime, a lot of them don't too. And if they don't, they'd have no reason to [i]ever[/i] look at an anime game. [/QUOTE]
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