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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Desdichado" data-source="post: 1631907" data-attributes="member: 2205"><p>Well, the same could easily be said of BESM, which is, after all, an anime specific game, regardless of how well the rules are adaptable to other genres. And some M&M rules made it into Unearthed Arcana, so they certainly are not too out there for D&D.</p><p></p><p>But still, my opinion is that we're better served as customers by having competing sets of rules for the same thing so we can pick the ones that work best from our point of view.</p><p></p><p>And in the case of something as specific as point-based advancement, you can't really have one system and then have another product that adds to that; you pretty much have to use one system at the expense of another. I guess I can see where you're going with this from a generic point of view, but not from a specific point of view.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1631907, member: 2205"] Well, the same could easily be said of BESM, which is, after all, an anime specific game, regardless of how well the rules are adaptable to other genres. And some M&M rules made it into Unearthed Arcana, so they certainly are not too out there for D&D. But still, my opinion is that we're better served as customers by having competing sets of rules for the same thing so we can pick the ones that work best from our point of view. And in the case of something as specific as point-based advancement, you can't really have one system and then have another product that adds to that; you pretty much have to use one system at the expense of another. I guess I can see where you're going with this from a generic point of view, but not from a specific point of view. [/QUOTE]
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