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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1631912" data-attributes="member: 12147"><p>Actually I don't see all that much standardizing in the software industry either, except that most let you use already established file formats (but not all even do that). Take open office programs, many are *almost but not quite alike* and reflect their designer's personal tastes, just as ogl here does. I am sorry, but I do not like the insinuation that I should write my rules to follow someone's else's idea just because he got to the gate first. I *may* (and often do in homebrew stuff) use other people's ideas, mainly because I can not help it, you read something and it does influence your own ideas, but I do not feel required to use any other person's systems. Let's take mecha in a fantasy setting as an example. I love Sorcery and Steam, Steam and Steel, Dragonstar, the polyhedran mecha minigame, and a especially what I have seen of this new dragonmech or whatever it is, but none of them so far have given me a system of rules that I completely agree with. My own rules for fantasy mecha are different from them all and I don't feel bad about this. D20 is about *options* not *hiveminds* and I love that about it. If I think I can come up with a better system for something out there than anyone else has I *can try* and maybe succeed. Maybe just three people will like my concept better (I know, that's shooting high for my crap) but they then have something they do like better and are happy.</p><p></p><p>just my rambling two cents while at work</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1631912, member: 12147"] Actually I don't see all that much standardizing in the software industry either, except that most let you use already established file formats (but not all even do that). Take open office programs, many are *almost but not quite alike* and reflect their designer's personal tastes, just as ogl here does. I am sorry, but I do not like the insinuation that I should write my rules to follow someone's else's idea just because he got to the gate first. I *may* (and often do in homebrew stuff) use other people's ideas, mainly because I can not help it, you read something and it does influence your own ideas, but I do not feel required to use any other person's systems. Let's take mecha in a fantasy setting as an example. I love Sorcery and Steam, Steam and Steel, Dragonstar, the polyhedran mecha minigame, and a especially what I have seen of this new dragonmech or whatever it is, but none of them so far have given me a system of rules that I completely agree with. My own rules for fantasy mecha are different from them all and I don't feel bad about this. D20 is about *options* not *hiveminds* and I love that about it. If I think I can come up with a better system for something out there than anyone else has I *can try* and maybe succeed. Maybe just three people will like my concept better (I know, that's shooting high for my crap) but they then have something they do like better and are happy. just my rambling two cents while at work [/QUOTE]
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