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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Pbartender" data-source="post: 1635118" data-attributes="member: 7533"><p>So... I read through the whole PDF, with the exception of the Appendixes, which don't really have a bearing on the mechanics.</p><p></p><p>I like it. I like it a lot.</p><p></p><p>Now, the one downside I saw is that the mathematics involved in computing some of the XP costs can be a bit convoluted. It doesn't necessarily bother me, since I'm a math sort of a guy, but it could be a bit mind-boggling to some. Especially with the equations written right in amongst the rest of the text, they can occasionally be difficult to find and decipher.</p><p></p><p>It would be nice to have a 'cheat sheet' appendix with all the equations and charts consisely collected in one spot. Even putting the basic equations and rules in their own side bar boxes amongst the appropriate chapters would help.</p><p></p><p>As far as my group is concerned, I can see the three most experienced of us (myself and two others) being very eager and willing to use this. One of us would be reluctant due to the complexities of the math. And one would be eager but a bit daunted, since he's only been playing D&D for four months or so.</p><p></p><p>Of course, it would be easy enough for the last two to follow a 'standard class progression', if they choose to.</p><p></p><p>Again, though... I like it a lot.</p><p></p><p>I just need to figure out how to adjust from the spell slot XP costs to spell point XP costs... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 1635118, member: 7533"] So... I read through the whole PDF, with the exception of the Appendixes, which don't really have a bearing on the mechanics. I like it. I like it a lot. Now, the one downside I saw is that the mathematics involved in computing some of the XP costs can be a bit convoluted. It doesn't necessarily bother me, since I'm a math sort of a guy, but it could be a bit mind-boggling to some. Especially with the equations written right in amongst the rest of the text, they can occasionally be difficult to find and decipher. It would be nice to have a 'cheat sheet' appendix with all the equations and charts consisely collected in one spot. Even putting the basic equations and rules in their own side bar boxes amongst the appropriate chapters would help. As far as my group is concerned, I can see the three most experienced of us (myself and two others) being very eager and willing to use this. One of us would be reluctant due to the complexities of the math. And one would be eager but a bit daunted, since he's only been playing D&D for four months or so. Of course, it would be easy enough for the last two to follow a 'standard class progression', if they choose to. Again, though... I like it a lot. I just need to figure out how to adjust from the spell slot XP costs to spell point XP costs... ;) [/QUOTE]
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